14.11.2012 Views

THE WORLD'S #1 POKER MANUAL - Card Games

THE WORLD'S #1 POKER MANUAL - Card Games

THE WORLD'S #1 POKER MANUAL - Card Games

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Poker Book, Hypnosis<br />

calls the bet.<br />

Scotty tries to smile as John pulls in the pot. Eventually he may become aware of that hypnotic<br />

trick. But then John will simply use another trick.<br />

John estimates his earnings per life of hypnotic trick range from several hundred to several<br />

thousand dollars.<br />

4. Distractions (88)<br />

The good player can exploit his opponents more easily when they are distracted. A radio or television<br />

for sporting events has excellent distraction value. A late newspaper is usually good for several hands of<br />

distracted play from opponents checking horse-race results, the stock market, and the news.<br />

Pornographic literature offers an absorbing distraction. Good spreads of food and assorted drinks<br />

provide steady and effective distractions.<br />

Availability of beer and liquor usually benefits the good player. One drink takes the sharpness off a<br />

player's ability to think and concentrate. Even a single beer will reduce the effectiveness of a superior<br />

player. That is why the good player never drinks before or during the game. And that is why the good<br />

player is glad to see superior-playing opponents take a drink.<br />

Moderate amounts of alcohol have less effect on poor players because their concentrations are already at<br />

reduced levels. The poor player must drink enough to become intoxicated before his edge odds are<br />

reduced to even lower levels. But the advantages of having intoxicated opponents are sometimes<br />

canceled by disadvantages such as slowing down the game and causing drinking problems that may<br />

drive profitable opponents from the game.<br />

Each week, John Finn is a good fellow and brings beer to the game, along with the late evening<br />

paper containing the complete stock-market closings and horse-race results. Ted and Sid read this<br />

paper while playing their hands. Every now and then they lose a pot to John because of that<br />

distraction.<br />

Those newspapers cost John less than $15 per year, but are worth about a $1000 a year in<br />

distractions--or about $20 per newspaper.<br />

By encouraging and creating distractions, John Finn increases everyone's confusion. At the same<br />

time, he keeps the action moving. In the Monday night game, however, he discovers his opponents<br />

will play for significantly higher stakes when using cash rather than faster-moving poker chips.<br />

(In most games, the reverse is true, and thus the good player normally prefers using poker chips.)<br />

To offset this, John speeds up the game by alternating two decks of cards between each shuffle and<br />

deal.<br />

http://www.neo-tech.com/poker/part4b.html (2 of 9)9/17/2004 12:23:14 PM

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!