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THE WORLD'S #1 POKER MANUAL - Card Games

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Poker Book, Hypnosis<br />

By using an array of distractions, John increases his edge odds by about 20 percent. That means<br />

$8000 additional income per year at his current winning rate. He estimates that while playing<br />

their hands, his opponents are distracted 35 percent of the time. And they are distracted a much<br />

higher percentage of the time when they are not involved in the action. The chart on page 142<br />

estimates the in-action distractions of each player:<br />

Quintin<br />

Merck<br />

Scotty<br />

Nichols<br />

Sid<br />

Bennett<br />

Time Distracted, %<br />

(when in action)<br />

Eating Gossiping Daydreaming<br />

Radio, TV,<br />

Newspaper<br />

Miscellaneous Total<br />

2 5 10 5 2 24<br />

10 2 15 2 5 34<br />

2 25 5 10 5 47<br />

Ted Fehr slight slight 25 15 2 43<br />

John Finn 0 1 slight slight 2 4<br />

5. Agreements (89)<br />

The good player sometimes makes profitable agreements with other players. Occasionally, he can make<br />

an agreement with a loose player whereby each time either one wins a pot he will pay the other, for<br />

example, $5. Such an agreement will give the good player a guaranteed side income. Even when the<br />

loose player is a big loser, he will usually win more pots than the good player. Many poor players will<br />

gladly make such an agreement because they erroneously believe that a winner must win more pots than<br />

a loser. Also, most losers desire an association with a winner (the good player); such an association<br />

boosts their self-esteem by making them feel they are on the same level as the winner. Often a loose<br />

player happily maintains such an agreement indefinitely without ever admitting or even realizing that he<br />

is providing the good player with a steady side income.<br />

Compared to John Finn, Sid Bennett plays more then twice as many hands, wins about 50 percent<br />

http://www.neo-tech.com/poker/part4b.html (3 of 9)9/17/2004 12:23:14 PM

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