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THE WORLD'S #1 POKER MANUAL - Card Games

THE WORLD'S #1 POKER MANUAL - Card Games

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Poker Book, Increasing the Edge Odds<br />

● Push rules and ethics to the limit. For example, fake moves to make the next player believe that<br />

you have dropped, called, or raised . . . then when he reveals his move (a drop, bet, or raise),<br />

remake your play accordingly.<br />

Planned unfriendly or intimidating behavior can be effective for increasing edge odds and for controlling<br />

opponents. Still, the good player uses caution when being unfriendly. He analyzes the game and<br />

evaluates the effects of any behavior on both his short-term and long-term profits.<br />

In some games, intimidating behavior is tolerated if a little humor or congenial behavior is blended in.<br />

Also, the good player may adopt a split personality or may be unfriendly to certain players and<br />

congenial to others ... whatever is most advantageous.<br />

b. Congenial (41)<br />

Unfriendly and intimidating behavior is undesirable for most friendly or regular private games.<br />

Unpleasant behavior could break up the game, result in expulsion from the game, or cause valuable<br />

losers to quit. Congenial behavior is often necessary in such games. But most friendly traditions are<br />

disadvantageous to the good player, such as--<br />

● no betting when only two remain in a hand<br />

● no betting a lock hand (a sure winner)<br />

● no squeeze raising when only three players are in a split-pot game.<br />

Occasional but dramatic displays of friendly traditions will usually satisfy the other players.<br />

Sometimes John Finn is the most congenial player in the game. At other times, he is not so<br />

congenial. He always behaves in a way that offers him the greatest advantages.<br />

How can John switch his personality to fit the game? He keeps himself free from emotional ties to<br />

the game and the players. That allows him to think objectively and define what behavior offers the<br />

most advantage. For example, he will drive a good player out of the game with unfriendly<br />

behavior (see Concept 108). Why will he do that? Another good player would increase the<br />

financial strain on the losers, which in turn would cost John some of his profits to keep those losers<br />

in the game. In other words, a good player would cost John money . . . so why let him play? Why<br />

not replace him with a more profitable, poor player?<br />

c. Introvert and extrovert (42)<br />

The good player usually behaves oppositely to the general behavior of his opponents. For example, in a<br />

quiet game with serious players, an extroverted personality may be advantageous. In a wild or boisterous<br />

game, an introverted personality is often the most advantageous.<br />

http://www.neo-tech.com/poker/part3b.html (5 of 21)9/17/2004 12:18:47 PM

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