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THE WORLD'S #1 POKER MANUAL - Card Games

THE WORLD'S #1 POKER MANUAL - Card Games

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Poker Book, Techniques<br />

John Finn has a big psychological advantage over his opponents. He confuses, shocks, bullies,<br />

frightens, and worries them into focusing their attention on him. They react strongly to his<br />

actions. Their moves and bets are often distorted because they base them on trivial moves by John,<br />

while ignoring significant moves by other players. Knowing how they will react to his moves, John<br />

can often make them do what he wants, while he alone retains a balanced view of the game. The<br />

results? He controls the game.... This is how that control works:<br />

Immediately after bluffing Sid Bennett (in the previous chapter), John spreads his cards face-up<br />

across the table. Seeing John's four hearts with a big black club right in the middle, Sid moans<br />

and groans as the other players laugh at him. With his face blushing red, he mutters, "I'll sleep in<br />

the street before you bluff me out again."<br />

The players are still talking about John's bluff as Scotty Nichols starts the next deal. Ted opens for<br />

$25. Sid fumbles with his money ... an indication that he wants to raise. John has a pair of aces<br />

that could be played with good investment odds if he can gain an offensive betting position and<br />

prevent Sid's raise. That is an easy problem for John. He just throws some confusion at the<br />

players by making a weird $3 raise.<br />

Sid drops the money he was fingering. "What's Finn up to?" he says, wrinkling his nose. "He's<br />

either got nothing or a powerhouse. Uh . . . probably hoping for a raise."<br />

Perfect. That is exactly the reaction John wanted. The silent players stare at him as they try to<br />

figure out his bet. The result? Everyone just calls and then anxiously awaits John's next move.<br />

With that $3 bet, John prevents any raising, gets everyone's attention, and assumes the offensive<br />

betting position.<br />

Now the draw. John Finn takes three cards--Sid frowns at him. Immediately John looks at his<br />

draw. He catches a pair of jacks to give him aces-up two pair. His expression remains unchanged.<br />

Sid draws one card, glances at it, and then grunts, "I had John beat all the time. Should've raised<br />

him out of his seat."<br />

A convenient statement for John ... it verifies that Sid still has two pair. Scotty also draws one<br />

card. By knowing his betting and playing habits, John reads him for two pair also. Ted draws one<br />

card; his freckled face stiffens as he slowly squeezes his cards apart. Then with a burst of swear<br />

words, he flings the cards across the table.<br />

"Miss your flush?" Quintin Merck asks, smiling with a fluttering mustache. Ted just pouts his lip<br />

and looks at the ceiling.<br />

John makes a nominal $1 bet. Sid, still mumbling about being bluffed out of the previous hand<br />

and then being tricked out of the first-round raise, reacts emotionally, "You ain't getting off cheap<br />

http://www.neo-tech.com/poker/part2.html (14 of 16)9/17/2004 12:18:04 PM

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