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THE WORLD'S #1 POKER MANUAL - Card Games

THE WORLD'S #1 POKER MANUAL - Card Games

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Poker Book, Increasing the Edge Odds<br />

read the hands and intentions of every opponent. Reading opponents' hands is much more<br />

effective than using marked cards and it is honest.<br />

The question-type giveaways or tells are quite reliable and are particularly useful for pinpointing<br />

the exact value of an opponent's hand. For example, if John holds trips and reads his opponent for<br />

trips, he might use questions to find out who has the best hand. Excessive use of questions,<br />

however, can rouse suspicion and decrease the usefulness of question-and-answer tells.<br />

b. Remembering exposed cards and ghost hands (53)<br />

By remembering all exposed cards, a player increases his accuracy in estimating investment and card<br />

odds. In games with many players (eight or more), discarded and folded cards are often redealt.<br />

Knowledge of those cards can be crucial for estimating meaningful investment odds. In some games,<br />

discarded and folded cards are actually placed on the bottom of the deck without shuffling. (The good<br />

player encourages that practice.) If those cards are redealt during the late rounds, the good player will<br />

know what cards are to be dealt to whom . . . a huge advantage for the later rounds of big bets.<br />

With disciplined concentration and practice, any player can learn to memorize all exposed cards. For the<br />

discipline value alone, remembering exposed cards is always a worthwhile effort. But many players<br />

excuse themselves from this chore by rationalizing that memorization of cards dissipates their<br />

concentration on the other aspects of the game. That may be true when a player first tries to memorize<br />

cards, but a disciplined training effort toward memorizing all exposed cards will ultimately increase his<br />

concentration powers in every area of poker.<br />

Remembering the exposed draw hands or the order of exposed stud cards from the previous deal can<br />

bring financial rewards. Old hands often reappear on the next deal (ghost hands), especially when the<br />

shuffling is in complete (the good player encourages sloppy and incomplete shuffling). For example, a<br />

good player is sitting under the gun (on the dealer's left) and needs a king to fill his inside straight in fivecard<br />

stud. But the last card dealt in that round (the dealer's card) is a king. The good player, rather than<br />

being discouraged, recalls that the winner of the previous hand held three kings. Since the deck had been<br />

poorly shuffled. the chances of the next card (his card) also being a king are good. Knowing this, he now<br />

has a strong betting advantage.<br />

John Finn memorizes all exposed and flashed cards He mentally organizes every exposed stud<br />

card into one of the four following categories by saying to himself, for example, Sid's two of hearts<br />

would help--<br />

● my hand<br />

● his (Sid's) hand<br />

● another opponent's (e.g., Quintin's) hand<br />

● no one's hand.<br />

http://www.neo-tech.com/poker/part3b.html (14 of 21)9/17/2004 12:18:47 PM

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