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THE WORLD'S #1 POKER MANUAL - Card Games

THE WORLD'S #1 POKER MANUAL - Card Games

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Poker Book, Increasing the Edge Odds<br />

That association of each card with a definite hand not only organizes John's thoughts but also aids<br />

his memory.<br />

Now if Sid folds and his two of hearts is the first card to go on the bottom of the deck, John will<br />

remember that the fifty-third card is the two of hearts. Then by mentally counting the dealt cards,<br />

John will know when and to whom the two of hearts will be redealt. By that procedure, he often<br />

knows several cards that will be redealt. For example, he may know the fifty-third, fifty-fourth,<br />

fifty-seventh, sixtieth, and sixty-first card.... The cards he knows depends on how the folded cards<br />

are put on the bottom of the deck.<br />

c. Seeing flashed cards (54)<br />

Many important cards are flashed during a game. Players who see flashed cards are not cheating.<br />

Cheating occurs only through a deliberate physical action to see unexposed cards. For example, a player<br />

who is dealing and purposely turns the deck to look at the bottom card is cheating. But a player who sees<br />

cards flashed by someone else violates no rule or ethic. To see the maximum number of flashed cards.<br />

one must know when and where to expect them. When the mind is alert to flashing cards, the eye can be<br />

trained to spot and identify them. <strong>Card</strong>s often flash when--<br />

● they are dealt<br />

● a player picks up his hand or draw cards<br />

● a player looks at his cards or ruffles them through his fingers<br />

● a kibitzer or peeker picks up the cards of another player (peekers are often careless about flashing<br />

other players' cards)<br />

● a player throws in his discards or folds his hand<br />

● cards reflect in a player's eyeglasses.<br />

The good player occasionally tells a player to hold back his cards or warns a dealer that he is flashing<br />

cards. He does that to create an image of honesty, which keeps opponents from suspecting his constant<br />

use of flashed cards. He knows his warnings have little permanent effect on stopping players from<br />

flashing cards. In fact, warned players often become more careless about flashing because of their<br />

increased confidence in the "honesty" of the game.<br />

Using data from one hundred games, John Finn compiles the following chart, which illustrates the<br />

number of flashed cards he sees in the Monday night game:<br />

Flashed by<br />

Average Number of Flashed<br />

<strong>Card</strong>s<br />

Identified per Hand<br />

[adjusted for a seven-man game]<br />

Draw<br />

http://www.neo-tech.com/poker/part3b.html (15 of 21)9/17/2004 12:18:47 PM<br />

Average Number of Flashed<br />

<strong>Card</strong>s<br />

Identified per Hand<br />

[adjusted for a seven-man game]<br />

7-Stud

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