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THE WORLD'S #1 POKER MANUAL - Card Games

THE WORLD'S #1 POKER MANUAL - Card Games

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Poker Book, Strategies<br />

Wild cards can increase the betting pace and loosen up certain games. As players become accustomed to<br />

wild cards, their fear of very strong hands usually dissipates. But if so many wild cards are used that<br />

hands such as five-of-a-kind and straight flushes become common and any betting strength suggests<br />

those maximum-value hands, the betting will dry up.<br />

The bug card (the joker--used in low hands as a wild card, and in high hands as an ace or as a wild card<br />

for completing straights and flushes) can increase the betting pace without causing fear of maximumvalue<br />

hands.<br />

The good player rarely encourages the use of freak hands such as blazes, tigers, dogs, kilters, and skeets.<br />

While such hands could temporarily increase his edge odds by adding confusion, the use of freak hands<br />

may deter players from accepting other more profitable modifications such as twists and split pots.<br />

j. No-limit table stakes and pot limit (34)<br />

No-limit table stakes and pot-limit betting allow more aggressive betting and bluffing, giving the good<br />

player direct control over the betting. But such open-ended stakes can slow down the betting pace and<br />

normally cannot be used with split-pot games. In many games, therefore, no-limit table stakes or potlimit<br />

betting (versus high-limit games) would actually decrease the financial opportunities for the good<br />

player.<br />

Six years ago, Sid Bennett insisted that good poker players liked only straight draw and stud<br />

games. He claimed five-card was the greatest gambling game of all. As John Finn gradually<br />

increased the betting pace by adding one modification after another, Sid went to the other extreme:<br />

Sid is winning; his pale lips are smiling. He grabs the deck, shoves his face over the table, and<br />

announces, "New game!" He then deals two separate hole cards to everyone.<br />

"What's this?" Quintin says, frowning sourly.<br />

"Seven-stud high-low. Everyone plays two hands. You can even raise yourself," Sid says with a<br />

snorting laugh. "And the hand to the left of the highest hand wins high and the hand to the right<br />

of the lowest hand wins low."<br />

"I'm going home," Quintin says as he grabs his ante from the pot and stands up to leave.<br />

"Sit down; we aren't going to play that," John Finn says. He then turns to Sid and explains gently,<br />

"I know its dealer's choice, but that's no poker game. You can't have hands next to the winners as<br />

winners."<br />

"Bunch of ribbon clerks," Sid whines. "Okay, straight high-low ... play your left hand for high<br />

and right hand for low. And you can still raise yourself."<br />

http://www.neo-tech.com/poker/part3.html (13 of 17)9/17/2004 12:18:25 PM

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