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THE WORLD'S #1 POKER MANUAL - Card Games

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Poker Book, Club Poker<br />

betting strength from him. After catching his full house, John had to change his strategy in order<br />

to build a larger pot for himself. So he used his abnormal behavior to elicit bluffing and betting<br />

action from his opponents: With a jerk, John rose from his seat and faced the player on his left.<br />

Lifting his upper lip to expose his teeth, he bowed and whispered, "Thank you, sir, for my straight<br />

flush." Turning clockwise, John bowed and uttered his thanks to every player. With each bow, he<br />

flashed the jack of hearts and the four of clubs in his carefully arranged hand that concealed his<br />

other three cards. He then slumped into his seat, closed his eyes, lowered his head to the table, and<br />

continued muttering words of thanks.<br />

The first player snorted and bet the maximum. The second player raised. And the third player<br />

called. Without lifting his face from the table, John shoved all his chips toward the pot and said in<br />

a muffled voice. "Reraise the maximum." After long pauses, each player called. Still pressing his<br />

forehead against the table, John spread his full house face-up against the table. All three players<br />

threw down their cards and promptly left the table. Another player stood up and left. The game<br />

had been broken. John grabbed the $110 pot, picked up his chips, and left.<br />

Perhaps John Finn overacted in that last hand, causing the players to flee. But so what? Unlike<br />

private games, each public game is a one-shot combination of opponents. What they think, feel, or<br />

experience has little bearing on future games. So by acting abnormally, John rattled his opponents<br />

and won an extra-large pot on top of the $100 he had won earlier--all while learning to play club<br />

poker in Gardena. If John had not rattled his opponents, he probably would have lost money in<br />

that game--$100 or more. A little planned acting made at least a $300 difference. John exchanged<br />

his initial weakness for a bizarre aggressiveness that intimidated and confused his experienced<br />

opponents into making multiple errors. With careful planning and unorthodox action, he beat his<br />

opponents while learning their game.<br />

2. Casino Poker<br />

Casino poker is easier to learn (especially in the major casinos) than club poker because the nonplaying<br />

casino dealer controls the game and protects the new player by guiding him through unfamiliar rules and<br />

customs. That help from the dealer reduces the new player's technical errors and allows him more<br />

thinking room to analyze the game and execute strategy. The good player makes a wise investment by<br />

toking (tipping) dealers who provide him with pressure-relieving protection and helpful information.<br />

With the dealer's protection and help, the new player can win pots that he might otherwise have lost or<br />

forfeited because of his inexperience. But, in the faster-moving higher-stake games, dealers are more<br />

reluctant to help or protect the newcomer. Yet even here, the inexperienced good player can beat<br />

experienced professionals by rattling them with unorthodox actions.<br />

When he first moved up to higher-scale casino poker, John Finn twice assumed the role of a mute<br />

in order to play in peace and to gain the thinking time necessary to turn certain high-pressure<br />

situations into winning hands. On another occasion, he faked a severe tic to successfully bluff a<br />

professional player out of a $240 lowball pot.<br />

http://www.neo-tech.com/poker/part6b.html (5 of 15)9/17/2004 12:25:02 PM

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