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THE WORLD'S #1 POKER MANUAL - Card Games

THE WORLD'S #1 POKER MANUAL - Card Games

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Poker Book, Expansion<br />

John Finn tries to fill the Monday night game with at least eight players. He has a nucleus of five<br />

players (Sid, Ted, Scotty, Quintin, and himself) who have played regularly over the years. Two or<br />

three other players regularly circulate in and out of the game; they usually survive three to twelve<br />

months, sometimes longer. Also eight or nine different men play sporadically or when coaxed.<br />

Those irregular players provide important income and are valuable for filling and stabilizing the<br />

game.<br />

About half of the new players are introduced to the Monday game by John. His major source of<br />

new players is other, lower-stake poker games. Mentioning poker to social and business<br />

acquaintances generates a few players, especially for the smaller games. Some of those players<br />

later graduate to the big game.<br />

a. Keeping players (107)<br />

If a new player is a financial asset, the good player keeps him in the game by--<br />

● being friendly and helpful to him (especially if the new player is timid or nervous)<br />

● making him feel that the game is relaxed and enjoyable<br />

● countering other players' remarks and actions that may upset him (probably more players quit<br />

poker because of hurt feelings than because of hurt finances)<br />

● avoiding overpowering or scaring him<br />

● not taking full advantage of his weaknesses<br />

● making him feel that he is a welcome member of the group<br />

● favoring him whenever possible<br />

● flattering him when he wins and offering him sympathy when he loses<br />

● giving him encouragement and advice about the game.<br />

John Finn brings a new player, Aaron Smith, to the big Monday night game. Although Aaron<br />

plays in the lower-stake Friday night game, he is timid and nervous. Knowing that Aaron will lose<br />

many thousands of dollars if he becomes a permanent player, John sits next to him and helps him<br />

whenever possible. He protects Aaron from upsetting losses that could scare him out of the game.<br />

He shields him from derogatory remarks that could insult him out of the game. John knows that<br />

Aaron will absorb large losses and take insults gracefully once he gets accustomed to the game and<br />

its players.<br />

Whenever John folds, he studies Aaron's hand and gives him sound advice; John helps him to a<br />

winning night. Aaron is excited ... his confidence increases and his fear decreases. Whenever Sid<br />

throws an insulting remark at Aaron, John counters with an ego-boosting comment. By his third<br />

game, Aaron Smith is hooked; he loves the Monday night game and its players. At that point, John<br />

withdraws his help and Aaron is on his own.<br />

When Aaron Smith (or any big loser) gets discouraged and contemplates quitting, John Finn<br />

http://www.neo-tech.com/poker/part5b.html (2 of 18)9/17/2004 12:23:56 PM

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