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Practical Poker Math

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1. Whether or not there will be a possible Low to split<br />

the pot<br />

2. The likelihood the hand or draw is the nuts<br />

3. Whether the hand will make or remain the nuts<br />

4. For certain hands, whether the board will pair<br />

5. The likelihood that the high hand is the only high<br />

among several low hands/draws.<br />

To optimize the opportunity with a double-nut/scoop hand<br />

or draw, consider:<br />

1. If the hand is already made in one or both directions<br />

2. The likelihood the hand will be made in either or<br />

both directions<br />

3. If the hand/draw is the nuts in either or both<br />

directions<br />

4. The odds the hand will be broken/counterfeited by<br />

the end<br />

5. With a true double-nut hand, how to get more<br />

money into the pot.<br />

Odds of Improvement<br />

Once the Flop has hit the board, you have 7 of the 9 cards<br />

that will make your best and final hand. After the Flop and<br />

with 2 cards to come, regardless of the hand, any player still<br />

involved must know<br />

♦ The odds of improvement on the next card (the<br />

Turn)<br />

193<br />

After the Flop

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