NVIDIA QUADRO G-SYNC II
NVIDIA QUADRO G-SYNC II
NVIDIA QUADRO G-SYNC II
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<strong>NVIDIA</strong> Quadro G-Sync <strong>II</strong> User Guide<br />
Sync and Connection Status for the Server<br />
� Sync Status<br />
� Receiving - Green indicates that a sync pulse is present.<br />
� Timing - Indicates whether the timing is locked to the sync signal<br />
Grey: The timing is locked to the internal V-Sync.<br />
� Stereo - Always green indicates that it is in sync with a timing signal.<br />
� Port Status<br />
� Out/Out is the normal indicator for the server device.<br />
� In/In indicates that the system is not selected as a<br />
server or client and is not frame-lock enabled.<br />
Sync and Connection Status for the Client<br />
� Sync Status<br />
Swap Sync<br />
39<br />
� Receiving - Green indicates that a sync pulse is present.<br />
� Timing - Indicates whether the timing is locked to the sync signal<br />
Green: The timing is locked to the signal on the frame lock<br />
conector.<br />
Red: Either no signal on the frame lock connector is<br />
detected, or the lock to the signal has been lost<br />
� Stereo - Steady green indicates that the client’s stereo<br />
timing is locked to the server’s stereo signal.<br />
� Port Status<br />
� Out/Out is the normal indicator for the server device.<br />
� In/In indicates that the system is not selected as a<br />
server or client and is not frame-lock enabled.<br />
The application controls synchronization of buffer swaps (swap sync)<br />
between applications. Proper connection and synchronization of the<br />
timing signal are required for proper synchronization of buffer swaps.<br />
See Using the OpenGL Extensions (page 55) for instructions on how<br />
an application can use the extensions to accomplish swap sync.