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NVIDIA QUADRO G-SYNC II

NVIDIA QUADRO G-SYNC II

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<strong>NVIDIA</strong> Quadro G-Sync <strong>II</strong> User Guide<br />

Sync and Connection Status for the Server<br />

� Sync Status<br />

� Receiving - Green indicates that a sync pulse is present.<br />

� Timing - Indicates whether the timing is locked to the sync signal<br />

Grey: The timing is locked to the internal V-Sync.<br />

� Stereo - Always green indicates that it is in sync with a timing signal.<br />

� Port Status<br />

� Out/Out is the normal indicator for the server device.<br />

� In/In indicates that the system is not selected as a<br />

server or client and is not frame-lock enabled.<br />

Sync and Connection Status for the Client<br />

� Sync Status<br />

Swap Sync<br />

39<br />

� Receiving - Green indicates that a sync pulse is present.<br />

� Timing - Indicates whether the timing is locked to the sync signal<br />

Green: The timing is locked to the signal on the frame lock<br />

conector.<br />

Red: Either no signal on the frame lock connector is<br />

detected, or the lock to the signal has been lost<br />

� Stereo - Steady green indicates that the client’s stereo<br />

timing is locked to the server’s stereo signal.<br />

� Port Status<br />

� Out/Out is the normal indicator for the server device.<br />

� In/In indicates that the system is not selected as a<br />

server or client and is not frame-lock enabled.<br />

The application controls synchronization of buffer swaps (swap sync)<br />

between applications. Proper connection and synchronization of the<br />

timing signal are required for proper synchronization of buffer swaps.<br />

See Using the OpenGL Extensions (page 55) for instructions on how<br />

an application can use the extensions to accomplish swap sync.

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