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NVIDIA QUADRO G-SYNC II

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Using the OpenGL Extensions<br />

This chapter explains how to use the OpenGL extensions supported by the<br />

<strong>NVIDIA</strong> driver for accomplishing frame synchronization of applications.<br />

� Frame Synchronization Using the OpenGL Extensions explains the<br />

principles behind swap groups, and describes the OpenGL<br />

extensions to use to control frame lock and swap sync functions.<br />

� OpenGL Extensions details the API calls for the extensions.<br />

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