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ISTE 2013 Program - ISTEconference.org

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daily Page content header listing3-5 pm cont.Sunday, 5:45-7 pm, Hall ASundayNewcomers Meet-upTable 37Is this your first <strong>ISTE</strong> conference? Thenmake this your first stop! Meet othernewcomers and learn helpful hints fromconference veterans.Young Educator Network(YEN) MeetupTable 21<strong>ISTE</strong>’s Young Educator Network is a funlovingcommunity for educators. Visit theYEN booth and meet other ed techies intheir 20s and 30s.4-5:30 pm<strong>ISTE</strong> Leadership StrandOrientationChris O’Neal, University of Virginia, (VA)Room 103BAttention superintendents, principals, CTOs,technology coordinators, and other leaders!Find out how technology can accelerateyour school improvement efforts. <strong>ISTE</strong>’sLeadership Strand kicks off <strong>ISTE</strong> <strong>2013</strong> withthis orientation and networking session.As you plan your daily schedules, lookfor expert-selected sessions identifiedwith the leadership icon. Collaborate withyour colleagues from around the globe toelevate the conversation about educationaltechnology and its role in creating learningenvironments that work.7-8:30 pmStudent ShowcaseLocation: Level 2, Tower View LobbyParticipating in the NationalCyber Patriot CompetitionGene Bowman, Alamo Academies, (TX),Sandi BoydTable 1sig SIGCTCurriculum/Dist. Specialists; 9-12; NETS•S,NETS•T, NETS•A, NETS•COpening KeynoteLearning is an Epic WinPresenter:Jane McGonigalJane McGonigal is today’s leading speaker on games and the application of gamedesignto education. Referencing lessons learned through her work creating gamesfor <strong>org</strong>anizations such as the World Bank, the Olympic Games, the American HeartAssociation, and the New York Public Library, McGonigal will discuss the powers ofgameplay to solve real-world challenges, and to teach 21st century skills like resilience,urgent optimism, and extreme-scale collaboration.In the best designed games, our engagement is perfectly optimized: we have importantwork to do, we’re surrounded by potential collaborators, and we learn quickly and in alow-risk environment. When we’re playing a good online game, we get constant usefulfeedback, we turbo-charge the neurochemistry that makes challenge fun, and we feelan insatiable curiosity about the world around us. None of this is by accident.McGonigal will explore the concepts of resilience, how character evolves through gaming,and how gamers, constantly presented with the prospect of failure in-game, develop an abilitywithin their real lives to attempt multiple avenues for solving problems. Like 21st-centurylearners, their solutions are built on an appreciation for change and collaboration.McGonigal is an adviser and affiliate researcher with the Institute for the Future (IFTF)in Palo Alto, California, where she has served for four years as the director of gameresearch and development. Her book Reality Is Broken: Why Games Make Us Betterand How They Can Change the World is the definitive modern work on gamification.McGonigal will be available immediately following the keynote to sign booksat <strong>ISTE</strong> Central, East Registration.<strong>ISTE</strong> President Kecia Ray and <strong>ISTE</strong> CEO Brian Lewis will provide welcomingremarks.50isteconference.<strong>org</strong>

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