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Landscape Architecture: Landscape Architecture: - School of ...

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Is There a Digital Future<br />

<strong>Landscape</strong> Terrain?<br />

Lorens Holm and Paul Guzzardo speculate on a future landscape enriched by digital<br />

culture. Rather than provide sanctuary or comfort zones in the event <strong>of</strong> global environmental<br />

collapse, laser\net is a model for exploring landscape terrains that establish ‘agora’-like<br />

meeting places as a basis for electronic exchange and progression. Re-mix platforms thus<br />

become collaborative sites for all who seek to engage in this rurality.<br />

Every conceivable object <strong>of</strong> Nature and Art will soon scale <strong>of</strong>f its<br />

surfaces for us. Men will hunt all curious, beautiful grand objects, like<br />

they hunt cattle in South America, for their skins and leave the<br />

carcasses <strong>of</strong> little worth.<br />

Oliver Wendell Holmes Sr, Essay on Photography, 1859<br />

<strong>Landscape</strong> Lessons<br />

Analogue came first. Then there was the digital. But before<br />

both there was landscape. Media and landscape go back a long<br />

way. The Cahokia Mounds (Mythographic Station or World<br />

Heritage Site) formed a city <strong>of</strong> earthwork platforms where<br />

urban development, communication and mythology converge.<br />

Occupied between 800 and 1400, it was the only city north <strong>of</strong><br />

the Rio Grande, home to the Mississippian people, and to over<br />

120 mounds. The biggest, Monk’s Mound, is the largest-ever<br />

man-made earthen plaza. With a series <strong>of</strong> terraces, and at over<br />

30 metres (98 feet) high, it rose above a cityscape with a<br />

population <strong>of</strong> 20,000. This media platform is where the<br />

arbiters <strong>of</strong> the Mississippian myths, the high priests, ran it all,<br />

and ran it into the ground. We do not know why this city<br />

collapsed and what happened to its residents, but it is<br />

speculated that it was due to unsustainable development, the<br />

overplanting and mismanagement <strong>of</strong> corn, rather than war. 1<br />

This was how a media platform from our preliterate past<br />

was supposed to work: a communication node on top <strong>of</strong> an<br />

earthen pile. The Mississippians’ myth cracked. We imagine it<br />

was a spectacular media collapse, one that walked shoulder to<br />

shoulder with ecological mis-step. Now undeterred and looking<br />

to the long view, the following is a brief on remythologising<br />

our landscape by inserting digital media into that terrain.<br />

Setting the Brief<br />

laser\net 2 explored narrative-building within the space <strong>of</strong> an<br />

interactive installation, and created a re-mix stage. Sound and<br />

visual images were pulled from an outside ecology: the big<br />

eye, the big mouse, the big boob. These are the props that<br />

seeped inside us.<br />

Re-mix is resistance, representation as resistance,<br />

resistance to someone else’s media spectacle. Re-mix is the<br />

way that media artists take ‘culture’ or the ‘outside ecology’<br />

that is spewed out everywhere by everyone around us, from<br />

university lecturers to those ‘el globo’ businesses: Disney,<br />

Apple, and so on. In a world that is always coming to us<br />

already emptied, stripped, re-mix breaks it up and circulates it<br />

again, and sends it back down the road to become our<br />

mythology. From numbing spectacle to a whispered voice,<br />

creativity is dependent upon, and cannot escape from, the<br />

media environment within which it works. Re-mix is the<br />

ecology, where media environment and natural environment<br />

converge. Re-mix is an aesthetic <strong>of</strong> reuse, an ecology <strong>of</strong> images<br />

in its most literal form, a sustainable development <strong>of</strong> sound<br />

and visual images. It is the brownfield site <strong>of</strong> visual/aural<br />

culture. We remythologise the landscape by sampling it<br />

(sampling the natural environment is different from sampling<br />

the media environment).<br />

laser\net is a model for a kind <strong>of</strong> platform, a screen, upon<br />

which jane and joe look at each other. It divided one space<br />

with a two-sided screen. The left side saw the right side on the<br />

screen, and vice versa. As soon as jane understood she was<br />

looking at the projection <strong>of</strong> a space, she started to wave at the<br />

screen. She saw joe on the screen wave back. ‘I see you seeing<br />

me’ is the paradigm <strong>of</strong> subjectivity, the architecture <strong>of</strong><br />

consciousness and its re-mix slippages. Why look at a<br />

projection <strong>of</strong> jane when you can see jane? The screen was<br />

deliciously redundant – as redundant as any art. This is the<br />

framework for any narrative. When you re-mix narrative, you<br />

insert yourself into the picture. Narrative becomes a vehicle<br />

for the identity <strong>of</strong> the speaker and listener. It becomes a<br />

feedback loop, in which the narrator sees and hears him- or<br />

herself. Voice changes: when joe sees jane see him (active),<br />

they quickly become a group seeing itself (reflexive). laser\net<br />

made clear the architecture <strong>of</strong> reflexivity born in any<br />

narrative environment.<br />

And What the Alchemist Didn’t Have<br />

Will Alsop remarked that the countryside is now completely<br />

plumbed in. In an economy increasingly based on information<br />

transfer, we can live and work anywhere because we can<br />

transfer from anywhere. The ubiquity <strong>of</strong> services<br />

notwithstanding, there are huge differences between<br />

living/working in the country and the city, the biggest<br />

difference being – simply – the difference between country<br />

109

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