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Online Papers - Brian Weatherson

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Morality, Fiction and Possibility 24<br />

The second puzzle concerns the relation between fiction and imagination. Following<br />

Kendall Walton (1990), it is common to construe fictional works as invitations<br />

to imagine. The author requests, or suggests, that we imagine a certain world.<br />

In Death we can follow along with the author for most of the story. We can imagine<br />

an argument taking place in peak hour on Highway 95. We can imagine this frustrating<br />

the other drivers. And we can imagine one of those drivers retaliating with<br />

a loaded gun. What we cannot, or at least do not, imagine is that this retaliation is<br />

morally justified. There is a limit to our imaginative ability here. We refuse, fairly<br />

systematically, to play along with the author here. Call this the imaginative puzzle.<br />

Why don’t we play along in cases like Death? Again, I won’t say for now which cases<br />

are like Death.<br />

The third puzzle concerns the phenomenology of Death and stories like it. The<br />

final sentence is striking, jarring in a way that the earlier sentences are not. Presumably<br />

this is closely related to the earlier puzzles, though I’ll argue below that the cases<br />

that generate this peculiar reaction are not identical with cases that generate alethic<br />

or imaginative puzzles. So call this the phenomenological puzzle.<br />

Finally, there is a puzzle that David Hume (1757) first noticed. Hume suggested<br />

that artistic works that include morally deviant claims, moral claims that wouldn’t<br />

be true were the descriptive aspects of the story true, are thereby aesthetically compromised.<br />

Why is this so? Call that the aesthetic puzzle. I will have nothing to say<br />

about that puzzle here, though hopefully what I have to say about the other puzzles<br />

will assist in solving it.<br />

I’m going to call sentences that raise the first three puzzles puzzling sentences.<br />

Eventually I’ll look at the small differences between those three puzzles, but for now<br />

we’ll focus on what they have in common. The puzzles, especially the imaginative<br />

puzzle, have become quite a focus of debate in recent years. The aesthetic puzzle is<br />

raised by David Hume (1757), and is discussed by Kendall Walton (1994) and Richard<br />

Moran (1995). Walton and Moran also discuss the imaginative and alethic puzzles,<br />

and they are the focus of attention in recent work by Tamar Szabó Gendler (2000),<br />

Gregory Currie (2002) and Stephen Yablo (2002). My solution to the puzzles is best<br />

thought of as a development of some of Walton’s ‘sketchy story’ (to use his description).<br />

Gendler suggests one way to develop Walton’s views, and shows it leads to<br />

an unacceptable solution, because it leads to mistaken predictions. I will argue that<br />

there are more modest developments of Walton’s views that don’t lead to so many<br />

predictions, and in particular don’t lead to mistaken predictions, but which still say<br />

enough to solve the puzzles.<br />

2 The Range of the Puzzles<br />

As Walton and Yablo note, the puzzle does not only arise in connection with thin<br />

moral concepts. But it has not been appreciated how widespread the puzzle is, and<br />

getting a sense of this helps us narrow the range of possible solutions.<br />

Sentences in stories attributing thick moral concepts can be puzzling. If my<br />

prose retelling of Macbeth included the line “Then the cowardly Macduff called on<br />

the brave Macbeth to fight him face to face,” the reader would not accept that in

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