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Fighter Combat - Tactics and Maneuvering

Fighter Combat - Tactics and Maneuvering

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FIGHTER WEAPONS 7<br />

reliability, cost-effectiveness, simplicity, <strong>and</strong> flexibility in comparison<br />

with many other weapons systems, make the gun a formidable asset of the<br />

modern fighter.<br />

Regardless of the lethality of a given gun system, it is of little value<br />

unless it can be brought to bear on the target. The fact that even the<br />

relatively benign systems of World War I were effective in their time<br />

demonstrates that lethality is certainly not the only factor, <strong>and</strong> probably<br />

not even the most important factor, in gun effectiveness. The ability to<br />

achieve a hit initially is probably more relevant. By this reasoning, a simple<br />

comparison of rates of fire among the various guns <strong>and</strong> gun installations is<br />

likely to be a better measure of their effectiveness, since this factor is more<br />

closely related to the probability of a hit. Lethality <strong>and</strong> target vulnerability<br />

are still important, however, since they determine the number of hits<br />

required for a kill. Additionally, for the guns to be placed in a reasonable<br />

firing position, aircraft peformance <strong>and</strong> pilot ability must be adequate. The<br />

location of this position is very much dependent on the effectiveness of the<br />

gunsight, as is discussed later.<br />

Air-to-Air Gunnery Principles<br />

The air-to-air gunnery problem is a difficult one; it involves hitting a<br />

moving target from a moving platform with projectiles that follow curved<br />

paths at varying speeds. This complicated problem can be better understood<br />

if each part of it is isolated in turn.<br />

Most people who have fired a gun or an arrow or have thrown a rock at a<br />

stationary target realize that the projectile takes a finite length of time to<br />

reach that target. During this period the projectile is acted on by gravity,<br />

which causes it to curve downward. The longer the projectile time of flight<br />

(TOP), the farther the projectile drops. In the first second this gravity drop<br />

is about 16 ft. During its flight the projectile is also subjected to aerodynamic<br />

drag, which causes it to decelerate at a rate dependent on its shape,<br />

size, weight, <strong>and</strong> speed, as well as the density of the air. In general, the<br />

greater the muzzle velocity of a bullet, the shorter the TOP <strong>and</strong> the smaller<br />

the gravity drop at a given range. As range, <strong>and</strong> therefore TOP, increases,<br />

however, the rate of gravity drop also increases. Gravity drop may be<br />

negligible at very short ranges, but it becomes increasingly important as<br />

TOP increases.<br />

This finite TOP also poses a problem if the target happens to be moving,<br />

since the target's position will change somewhat from firing of the projectile<br />

to its impact; thus lead is required for the projectile <strong>and</strong> target to arrive<br />

at the same point in space at the same instant. This will come as no<br />

surprise to anyone who has ever shot at flying birds or skeet. The lead<br />

required is roughly proportional to the crossing speed of the target, so if its<br />

track is directly toward or away from the shooter, no lead is necessary, but<br />

maximum lead is called for when the target's track is 90° to the line of sight<br />

(LOS) from shooter to target.<br />

As shown in Figure 1-1, lead usually is described as a "lead angle." Lead<br />

angle is sensitive to target crossing speed <strong>and</strong> average bullet speed. Range is<br />

also a factor, since average bullet speed decreases with greater TOP. Lead

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