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Fighter Combat - Tactics and Maneuvering

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2<br />

Basic <strong>Fighter</strong><br />

Maneuvers<br />

I fly close to my man, aim well <strong>and</strong> then of course he falls down.<br />

Captain Oswald Boelcke<br />

Probably the World's First Ace<br />

German Air Service, WW-I<br />

Basic fighter maneuvers (BFMs) are the building blocks of fighter tactics.<br />

They may be classified as primary maneuvers, which can be performed<br />

without regard to an adversary (e.g., accelerations, climbs, turns), <strong>and</strong><br />

relative maneuvers, which must be described or performed in relation to<br />

another aircraft. The physics <strong>and</strong> techniques involved in most primary<br />

maneuvers are discussed in the Appendix <strong>and</strong> therefore are not covered<br />

here.<br />

No guts, no glory. If you are going to shoot him down, you have to get in there<br />

<strong>and</strong> mix it up with him.<br />

Major Frederick C. "Boots" Blesse, USAF<br />

10 Victories, Korean Conflict<br />

Pursuit Curves<br />

Pursuit curves were discussed previously in relation to missile trajectories;<br />

they are equally relevant to fighter maneuvering. The three forms of<br />

pursuit—lead, pure, <strong>and</strong> lag—are technically defined by the orientation of<br />

the attacking aircraft's velocity vector ahead of, directly toward, or behind<br />

the target aircraft, respectively. Since the fighter pilot does not always<br />

have an indication of the precise direction of his velocity vector, his nose<br />

position is usually substituted as a reference. In maneuvering situations<br />

these two references (velocity vector <strong>and</strong> nose position) vary by the<br />

amount of the attacker's angle of attack <strong>and</strong> sideslip, which are generally<br />

not great enough to be of importance. So, what is called "pure pursuit," for<br />

instance, may actually involve a small amount of lag.

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