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critical analysis of the absence of interior - Bilkent University

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Next, in ‘view’ feature <strong>analysis</strong>, <strong>the</strong> general outline is again based on general purpose<br />

CAAD s<strong>of</strong>tware. Also, <strong>the</strong> results <strong>of</strong> users needs presented in <strong>the</strong> previous chapter<br />

revealed that ‘view’ operations gain importance during presentation phase <strong>of</strong> design<br />

process and <strong>the</strong> important features for users are ‘photorealistic view’, ‘camera’,<br />

‘animation’ and ‘perspectives’ (Table 4.3).<br />

Table 4.3 ‘View’ features <strong>of</strong> <strong>the</strong> proposed model<br />

VIEW<br />

FEATURES<br />

Proposed Model<br />

2D View<br />

3D View<br />

Zoom<br />

Pan<br />

2D Wireframe<br />

2D Hidden (o)<br />

Viewports<br />

Section View<br />

3D Wireframe<br />

3D Hidden<br />

Shaded<br />

Perspective View<br />

Axonometric (o)<br />

Section View<br />

3D Orbit<br />

Camera<br />

Animation<br />

‘Rendering’ features consist <strong>of</strong> three main parts: ‘material’, ‘lighting’ and ‘rendering<br />

methods’. Among o<strong>the</strong>rs, ‘photorealistic rendering’ is <strong>the</strong> most important feature in<br />

<strong>the</strong> <strong>analysis</strong> <strong>of</strong> user needs. In order to obtain a ‘photorealistic rendering’, <strong>the</strong><br />

materials, textures, colors and lighting should be realistic. Thus, in <strong>the</strong> proposed<br />

model, most <strong>of</strong> <strong>the</strong> features include ‘photo-real’ factor (Table 4.4).<br />

106

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