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critical analysis of the absence of interior - Bilkent University

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Reliability An attribute <strong>of</strong> any system that consistently produces <strong>the</strong> same<br />

results, preferably meeting or exceeding its specifications, <strong>the</strong><br />

quality <strong>of</strong> being dependable.<br />

Rendering The process <strong>of</strong> attaching texture, material and adjusting <strong>the</strong><br />

light in a drawing in order to maintain an image <strong>of</strong> <strong>the</strong> object<br />

Rotate Draws objects into a new position around a base point with a<br />

specified angle<br />

Scale Allows <strong>the</strong> size <strong>of</strong> <strong>the</strong> objects to be altered<br />

Shaded View To view <strong>the</strong> object with its surfaces shaded<br />

Shading Refers to <strong>the</strong> process <strong>of</strong> altering a color based on its angle to<br />

lights and its distance from lights to create a photorealistic<br />

effect. Shading is performed during <strong>the</strong> rendering process.<br />

Shear Produces a distortion on <strong>the</strong> selected object while maintaining<br />

its topology.<br />

Smooth Shading Renders <strong>the</strong> difference between surfaces as smooth.<br />

S<strong>of</strong>tware Programs <strong>of</strong> instructions that tell a computer what to do<br />

S<strong>of</strong>tware Feature Describes how an application behaves under particular<br />

circumstances.<br />

Solid Modeling A modeling method in which solid objects are defined and<br />

physical attributes can be assigned to <strong>the</strong>m<br />

Stretch Used to elongate <strong>the</strong> length <strong>of</strong> an object or group <strong>of</strong> objects<br />

Subtract Operation Subtracts <strong>the</strong> selected object from ano<strong>the</strong>r by creating an<br />

object from <strong>the</strong> remaining geometry.<br />

Surface Model A model which is composed <strong>of</strong> infinitely thin planes, used for<br />

visualization<br />

Sweep A method that creates a geometrically complex 3D object<br />

through pushing a 2D object through space while revolving it<br />

around an axis at <strong>the</strong> same time<br />

Topological Allows for changing <strong>the</strong> in which <strong>the</strong> object’s topology and its<br />

Transformations spatial features that are connected to each o<strong>the</strong>r. ‘Extrude’,<br />

‘sweep’ and ‘l<strong>of</strong>t’ transformations are <strong>the</strong> examples <strong>of</strong><br />

topological transformations<br />

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