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Dance Mapping - Arts Council England

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Creative uses<br />

Working in the virtual environment is the choice of only a few dance artists, but for those who<br />

are involved, it enables them to internationalise their work and create new relationships. It<br />

takes the debate about the work into an international context through online debates and the<br />

curation of work. This draws attention to the interdisciplinary and durational nature of much<br />

digital work, which can be developed over long periods of time, in multiple locations and<br />

though periods of intensive collaboration.<br />

The downside of this cyber-world is that access to live events such as film screenings, are<br />

limited as organisations want premieres. The making of work does not sit comfortably with<br />

traditional choreographic models. The issues of content, control and copyright are a<br />

challenge, as are the costs of equipment and the need for support for the making process.<br />

The outcomes of digital processes do not fit easily into the touring model, as the results are<br />

often interactive, durational installations rather than ‘pieces’, which often need to be shown<br />

over an extended period of time in a space with very specific technical requirements.<br />

Consequently it is often difficult to find either performing arts or gallery spaces with the<br />

technical or scheduling capacity to present this kind of work<br />

Web and DVD-based resources can support longer-term relationships between companies’<br />

education programmes and schools. Random <strong>Dance</strong> is developing its web-presence as a<br />

multi-faceted resource for anyone seeking to engage with aspects of the company’s work.<br />

The company highlights the importance of digitised resources as a way of sustaining<br />

relationships with schools engaged in Random education programmes.<br />

The Wayne McGregor and Random <strong>Dance</strong> 79 website shows high-quality excerpts from a<br />

number of works by the choreographer. The design of the site gives a very strong feel about<br />

the company’s commitment to working with technology.<br />

Wayne McGregor | Random <strong>Dance</strong><br />

Founded in 1992, Random <strong>Dance</strong> became the instrument upon which McGregor evolved his<br />

drastically fast and articulate choreographic style. The company became a byword for its<br />

radical approach to new technology – incorporating animation, digital film, 3D-architecture,<br />

electronic sound and virtual dancers into the live choreography. In Nemesis (2002), dancers<br />

duelled with prosthetic steel arm extensions to a soundtrack incorporating mobile phone<br />

conversations; in AtaXia (2004), McGregor's fellowship with the experimental psychology<br />

department of Cambridge University fuelled the choreography; in Amu (2005), live heart<br />

surgery fed in to the creative process; and in Entity (2008), choreographic agents are<br />

imagined to a soundscape created by Coldplay collaborator Jon Hopkins and Joby Talbot<br />

(Chroma).<br />

Wayne McGregor | Random <strong>Dance</strong> is the resident company of Sadler's Wells, London.<br />

www.randomdance.org<br />

79 www.randomdance.org<br />

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