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Software Development Cross Solution - Index of - Free

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enabling communication<br />

330 Chapter 9<br />

But this is the same sort <strong>of</strong> stuff we<br />

were dealing with anyway, right? There’s<br />

nothing really new here...<br />

More iterations really just means<br />

more communication.<br />

During an iteration there are some messy<br />

things to deal with: multiple team members,<br />

your customer changing requirements and<br />

user stories, priorities <strong>of</strong> different pieces <strong>of</strong><br />

functionality, and sometimes having to guess<br />

at what you’re going to build before your<br />

requirements are complete.<br />

Adding another cycle <strong>of</strong> iterations<br />

might mean more <strong>of</strong> the same issues,<br />

but you won’t have any new ones.<br />

That means you can rely on the<br />

same things you’ve already been doing: standup<br />

meetings, tracking everything you do on your<br />

big board, using velocity to account for real life,<br />

and lots and lots <strong>of</strong> communication—with your<br />

team, with the testing team, and, <strong>of</strong> course, with<br />

your customer.<br />

The key to most problems you’ll<br />

run into in s<strong>of</strong>tware development is<br />

COMMUNICATION.<br />

When in doubt, TALK to your team,<br />

other teams, and your customer.<br />

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