Software Development Cross Solution - Index of - Free
Software Development Cross Solution - Index of - Free
Software Development Cross Solution - Index of - Free
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factoring in real velocity<br />
Q: A team velocity <strong>of</strong> 0.6!? That’s<br />
even slower than before. What happened?<br />
A: Based on the work done in the last<br />
iteration, it turned out that your team was<br />
actually working a little slower than 0.7.<br />
Q: Shouldn’t my velocity get quicker<br />
as my iterations progress?<br />
A: Not always. Remember, velocity is a<br />
measure <strong>of</strong> how fast your team can burn<br />
through their tasks, and 0.7 was just an<br />
original rough guess when you had nothing<br />
else to go by.<br />
It’s not uncommon for you and your team to<br />
have a tough first iteration, which will result<br />
in a lower velocity for the next iteration. But<br />
you’ll probably see your velocity get better<br />
over the next several iterations, so you’ve<br />
got something to look forward to.<br />
Q: Hmm, I noticed that some <strong>of</strong> the<br />
estimates for the Orion’s Orbits user<br />
stories have changed from when we last<br />
saw them in Chapter 3. What gives?<br />
A: Good catch! Based on the knowledge<br />
that you and your team have built up in the<br />
last iteration, you should re-estimate all your<br />
stories and tasks. Now you know much more<br />
about the work that will be involved so new<br />
estimates should be even more accurate,<br />
and keep you from missing something<br />
important, and taking longer than you expect.<br />
358 Chapter 10<br />
Q: So the estimates for our user<br />
stories and their tasks will get smaller?<br />
A: Not necessarily. They could get smaller,<br />
or bigger, but the important thing is that they<br />
will likely get more and more accurate as<br />
you progress through your iterations.<br />
Q: I see that bug fixing is also<br />
represented as a user story. Doesn’t that<br />
break the definition <strong>of</strong> a user story a bit?<br />
A: A little, but a user story really ends up<br />
being—when it is broken into tasks—nothing<br />
more than work that you have to do. And a<br />
bug fix is certainly work for you to take on.<br />
The user story in this case is a description<br />
<strong>of</strong> the bug, and the tasks will be the work<br />
necessary to fix that bug (as far as you and<br />
your team can gauge from the description).<br />
Q: I’m really struggling coming up<br />
with estimates for my bugs. Am I just<br />
supposed to take my best guess?<br />
A: Unfortunately, you will be taking a<br />
best guess. And when it comes to bugs, it<br />
pays to guess conservatively. Always give<br />
yourself an amount <strong>of</strong> time that feels really<br />
comfortable to you. And remember, you’ve<br />
got to figure out what caused the bug as well<br />
as fix it; both steps take time.<br />
One technique you can use is to look for<br />
similar bugs in the past and see how long<br />
they took to find and fix. That information<br />
will at least give you some guide when<br />
estimating a particular bug’s work.<br />
Download at WoweBook.Com<br />
Q: If I have a collection <strong>of</strong> bugs, how<br />
do I decide what ones should make it<br />
into the board and be fixed in the next<br />
iteration?<br />
A:” You don’t! Priority is always set<br />
by the customer. So the customer sets a<br />
priority for each <strong>of</strong> the bugs, and that’s what<br />
tells you what to deal with in each iteration<br />
Besides, this approach lets the customer<br />
see that for each bug that is added to the<br />
iteration, other work—like new functionality—<br />
has to be sacrificed.<br />
The decision is functionality versus bug fixes,<br />
and it’s the customer who has to make that<br />
call... because it’s the customer who decides<br />
ultimately what they want delivered at the<br />
end <strong>of</strong> the next iteration.<br />
Q: I understand why the high-priority<br />
stories made it onto the next iteration’s<br />
board, but wouldn’t it be a better idea to<br />
add in another high-priority user story<br />
that slightly breaks the maximum work<br />
limit, rather than schedule in a lower<br />
priority task that fits?<br />
A: Never break the maximum working<br />
days that your team can execute in an<br />
iteration. That value <strong>of</strong> 36 days for the<br />
maximum amount <strong>of</strong> work your team can<br />
handle for an iteration <strong>of</strong> 20 days is exactly<br />
that: the maximum.<br />
The only way that you could add more work<br />
into the iteration is to extend the iteration.<br />
You could fit in more work if your iteration<br />
were extended to, say, 22 days, but be<br />
very careful when doing this. As you saw<br />
in Chapter 1, iterations are kept small so<br />
that you can check your s<strong>of</strong>tware with the<br />
customer <strong>of</strong>ten. Longer iterations mean less<br />
checks and more chance that you’ll deviate<br />
further from what your customer needs.