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The_Complete_Idiot%27s_Guide_To_Music_Theory

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Tempo, Dynamics, and<br />

Navigation<br />

In This Chapter<br />

◆ Determining how fast to play<br />

◆ Changing tempo<br />

◆ Determining how loud to play<br />

◆ Changing dynamics and accenting notes<br />

◆ Repeating parts of a song<br />

7<br />

Chapter<br />

You might not have noticed, but the first six chapters of this book taught you<br />

how to read and write music. That’s right—all those bits about staves, clefs,<br />

notes, and rests comprise what we call the standard music notation, which is the<br />

common language of all musicians.<br />

Think of it this way: <strong>The</strong> staff, clef, and key signature determine where a note<br />

is in terms of pitch. <strong>The</strong> time signature and note value determine where a note<br />

is in terms of time, or rhythm. By placing a note in this two-dimensional space,<br />

you tell a musician everything he or she needs to know to play that note—and<br />

all the notes that follow.<br />

<strong>The</strong> only thing you haven’t learned about music notation is how to signify the<br />

speed (tempo) and loudness (dynamics) of a piece of music. That’s what we’ll<br />

cover in this chapter, along with some simple navigational aids to help you get<br />

from one point to another within a song.<br />

Taking the Pulse<br />

In Chapter 6 you learned how to figure out how many beats there are in a measure.<br />

<strong>The</strong> question remains, however, how fast those beats should be played.<br />

<strong>The</strong> speed of a piece of music—how fast the beat goes by—is called the tempo.<br />

A faster tempo means a faster beat; a slower tempo makes for a slower song.

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