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MCWP 3-16.1 Artillery Operations.pdf - Marine Corps Community ...

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<strong>Artillery</strong> <strong>Operations</strong> __________________________________________________________________________________________ 10-17<br />

Step 5: List and Graphically Display Known<br />

Critical Events and Decision Points<br />

From the IPB products developed during mission<br />

analysis, a decision support template is used to<br />

relate the event template with decision points that<br />

are significant to the artillery unit.<br />

The event template overlays the operations<br />

graphics to depict time phase lines (TPLs) on the<br />

battlefield. The operations officer will list<br />

EFATs, which may include massing missions,<br />

special munitions missions, unit movement,<br />

survey emplacement, etc. The decision support<br />

template (DST) does not dictate decisions to the<br />

operations officer but identifies critical events<br />

and threat activities relative to time and location<br />

that may require tactical decisions.<br />

Step 6: Select the War Game Method<br />

The four methods used are sequence of essential<br />

tasks, avenue in depth, belt, and box. See <strong>MCWP</strong><br />

5-1 for a detailed discussion of each technique.<br />

Step 7: Select Method to Record<br />

and Display Results<br />

One method for recording the results is the<br />

synchronization matrix (see figure 10-13 on<br />

page 10-18). It allows the staff to synchronize<br />

the COA across time and space in relation to the<br />

threat COA. An advantage of this method is that<br />

it can be readily translated into a graphic<br />

decision-making product. The first entry is time<br />

or phase of the operation. The second entry is<br />

the most likely threat action as determined by<br />

the S-2. The third entry is the DP for the<br />

friendly COA. The remainder of the matrix is<br />

developed around selected functional areas or<br />

major subordinate commands.<br />

Step 8: Wargame the Battle<br />

Wargame each EFAT. The intelligence officer<br />

will discuss the timing of the battle off the TPL,<br />

the operations officer addresses EFSTs, and the<br />

FDO briefs mission execution times (time of<br />

flight ([TOF], shift times, first round to last).<br />

Wargame the fire plans to make sure they are<br />

executable. The S-2 describes what the threat is<br />

doing and their rate of march. The S-3 adds the type<br />

of target, artillery impact area (front, rear, center of<br />

formation), and the number of rounds and volleys<br />

required. The FDO then states whether or not units<br />

are laid on the target, who will fire, shift time<br />

required, TOF, and total time. It is critical to use<br />

honest times based on the unit’s level of experience<br />

and not just standard <strong>Marine</strong> <strong>Corps</strong> Combat Readiness<br />

Evaluation System times. Using this information<br />

and the TPL, place a decision point (star) on the<br />

operations graphics that represents the final time<br />

that the artillery can attain its greatest effects upon<br />

the threat located at that point. Decision points in<br />

the forward battle area may not be observable by<br />

organic assets. These decision points should correspond<br />

to a trigger point of the supported unit who is<br />

watching the decision point. As the S-2 identifies<br />

threat forces at or near decision points, the S-3/FDO<br />

is alerted and expects calls for fire for the target tied<br />

to the decision point.<br />

Use the DST to determine decision points for<br />

other critical events such as unit movements,<br />

special munitions missions, radar queing times,<br />

logistics operations, etc.<br />

Step 9: Refine Staff Estimates and Contributions<br />

Once the war game is complete and the results<br />

annotated, the staff refines their estimates and<br />

contributions. Examples of contributions are<br />

listed in figure 10-14 on page 10-19.

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