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1 Bushiden 2 Sir Shellalot - Awesomenauts

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Primary Skill Net Throw<br />

Secondary Skill Mirror Image<br />

Designed by Zaktan?<br />

Err:502<br />

256 Holo-djinn<br />

Backstory<br />

Sex male<br />

Role<br />

Base attack Scimitar<br />

Movement<br />

Primary Skill 3 Wishes<br />

Secondary Skill Sandstorm<br />

Throws a net that ensnares enemies caught in it. Upgrades include adding a<br />

silencing effect, adding damage, increasing size of net, and adding a heal<br />

over time effect.<br />

Grivvin brings a copy of himself into existence, as part of his curse. Copies<br />

are AI-controlled, have a set duration, and can use skills except Mirror Image.<br />

Upgrades include being able to copy allied 'nauts, increased movement<br />

speed and making copies explode on death.<br />

Holo-djinn is the result when ancient mystics try to bring their rituals into the<br />

36th century. Unfortunately, the digitization process left him lamp-less. With<br />

high-end lamps being so expensive these days, the space genie became a<br />

mercenary to pay for his new home.<br />

Holo-djinn flies through battle, harassing foes with his elemental magic and<br />

mystic scimitar. Should the situation get hairy, he can dispel his enemies with<br />

a sandstorm.<br />

Harasser<br />

Melee<br />

Support<br />

Disabler<br />

Holo-djinn uses a mystic scimitar to deal close-ranged damage.<br />

Similar to Yuri, Holo-djinn flies, maybe slightly faster to fit his harassing role.<br />

He can still move when he uses his auto-attack, but as his scimitar is meleeranged,<br />

this would not be an issue. While flying, his legs would disappear,<br />

replaced by smoke trail (as if from a lamp). When he hits the ground, his legs<br />

appear, and he runs normally.<br />

Holo-djinn throws a small black orb that moves relatively quickly and can pass<br />

through walls. Pressing the skill button again detonates the orb, sending little<br />

elemental balls outwards in a circular radius (analogous to Vinnie & Spike's<br />

Spike Dive). The specific element of the radiated spheres would rotate<br />

randomly between fire (burn DOT), electricity (snare), and light (blind). The<br />

spheres would also deal damage besides the status effects.<br />

Holo-djinn summons a tornado-like sandstorm in the area closely surrounding<br />

him. To those enemies who enter the storm, it inflicts blind and produces a<br />

knock-back. It has no default damage; it is mainly used as an escape tool<br />

and short-term area denial.<br />

Designed by Scrumptious Bun

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