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1 Bushiden 2 Sir Shellalot - Awesomenauts

1 Bushiden 2 Sir Shellalot - Awesomenauts

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Role<br />

Base attack Brick Fists<br />

Movement<br />

Primary Skill Upchuck<br />

Secondary Skill Rockslide<br />

Designed by FonzieGee<br />

Err:502<br />

424 Ampere<br />

Backstory<br />

Sex female<br />

Role<br />

Base attack Pulse<br />

Movement<br />

Melee<br />

Tank<br />

Brawler<br />

Primary Skill Attract / Repel<br />

Bolo's huge, stone hands are heavy and clumsy, but make for great<br />

bludgeons. Bolo can attack with a two hit combo, probably involving him<br />

swinging his arms wildly about to bash away enemies in front of him.<br />

Bolo is far too heavy to jump normally, but by slamming his palms on the<br />

ground he can create enough force to momentarily hurl himself up. (Basic<br />

jump, but perhaps with small damage to adjacent enemies?)<br />

Activating this ability gives Bolo a small window of opportunity to eat incoming<br />

projectiles, taking reduced damage. After the duration is up, Bolo will vomit a<br />

blast of energy in front of him, dealing the negated damage.<br />

Bolo rushes forward along the ground, dealing damage to all enemies he<br />

passes through with the dash. <strong>Awesomenauts</strong> struck by Rockslide have an<br />

extra second added onto their abilities cooldowns.<br />

Unfortunately, backstories are not my thing. I'll leave it to your talented team<br />

to come up with a backstory for this character, so I'll leave this space for misc.<br />

stuff.<br />

I'm not sure on the class type, she doesn't seem to 100% fit any of the roles<br />

listed. She feels more like an initiator<br />

(http://www.dota2wiki.com/wiki/Initiator#Initiator) than anything else.<br />

Support<br />

Harasser<br />

Fires a short-ranged magnetic pulse in front of Ampere which has very minor<br />

knockback. I was pretty stumped thinking of a magnet-related base attack<br />

that wasn't more homing missiles. Change this at will.<br />

Ampere moves swiftly and her jump is like Voltar's, you jump and then you<br />

can hover. I was pretty stumped thinking of movement mechanics that fit<br />

magnets, so feel free to change this.<br />

This is a toggle skill, on first use it will draw nearby enemies towards you, on<br />

second use it will send them flying away. The closer an enemy is, the more<br />

affected they are.<br />

Having the wrong skill queued up can mean the difference between life or<br />

death, allowing for a high skill ceiling. This can wreck enemy positioning and<br />

help secure kills from those fleeing to turrets.

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