12.04.2013 Views

1 Bushiden 2 Sir Shellalot - Awesomenauts

1 Bushiden 2 Sir Shellalot - Awesomenauts

1 Bushiden 2 Sir Shellalot - Awesomenauts

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Designed by Shirley the Medium<br />

Err:502<br />

355 Mia Raña<br />

Backstory<br />

Sex female<br />

Role<br />

Base attack Eldritch Arms<br />

Movement<br />

Primary Skill Black Hole<br />

Secondary Skill Gravity Scream<br />

One day, Mia Nebulon was surfing with her younger sister, Coco, when the<br />

girls were hit by a rogue cosmic wave. Coco survived, but Mia fell into a<br />

nearby black hole and was thought lost forever. Five years later, she<br />

returned, with a terrifying new look. Calling herself Mia Raña, she drifts<br />

between battlefields, looking to find her sister and take her back to the<br />

darkness. alt skins:doc oc,hsienko<br />

Support<br />

Disabler<br />

Brawler<br />

Melee<br />

Ranged<br />

Mia lashes out her spiderlike limbs to strike at the opponent like a whip. If<br />

clinging to wall or ceiling, Mia can still strike at opponents who get too close.<br />

Mid-level damage.<br />

Upgrade ideas:<br />

1. Additional limb (up to two): more limbs = more punches<br />

2. Gravity punch: punches have a small AOE pull to any nearby opponents.<br />

Functions similarly to slow if chasing.<br />

3. speed<br />

4. damage<br />

5. DOT<br />

Mia has a small, limp body possessed and covered by a viscous, dark fluid. Is<br />

suspended in midair by 4-6 spiderlike limbs. These limbs can walk on the<br />

ground, or be used to cling to walls or the ceiling (activate cling w/ jump<br />

button). Two limbs are needed to walk or cling. Others punch. Single-jump,<br />

additional height from cling -> jumping, repeat. Speed upgrade a la Raye, fast<br />

crawl on all legs.<br />

Ball is similar to Coco (piercing, no damage on contact). No click-boom,<br />

instead does pulses of AOE damage. No instant fire, instead charge-release<br />

attack. Longer charge time = +longevity, +pulses, +range, +cooldown. Ball<br />

also has weak gravity pull towards it.<br />

Upgrade ideas:<br />

1. Increase max charge<br />

2. increase gravity pull<br />

3. solid (-pierce +push)<br />

4. gravity pulls projectiles<br />

5. +damage

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!