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1 Bushiden 2 Sir Shellalot - Awesomenauts

1 Bushiden 2 Sir Shellalot - Awesomenauts

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Backstory<br />

Role<br />

Base attack Plasma Bolt<br />

Movement<br />

Primary Skill Wrench-a-rang<br />

Secondary Skill Razor Roll<br />

Designed by Rosalina<br />

Adwin the Armadillo lived peacefully in the marshes of Ribbit IV, until one day<br />

he was captured by a scientist from AI Station 404, who was experimenting<br />

on animals to create the pefect soldiers. He was tested upon, given a<br />

mechanical shell, mechanical goggles, a plasma pistol and the gift of human<br />

intelligence.<br />

The scientists underestimated Adwin's new found intelligence and he<br />

managed to escape on a rocket back to his home planet of Ribbit IV. When<br />

he arrived, he saw his habitat devistated by the war for solar. Deciding<br />

against his peaceful nature, he signed up to become part of the<br />

<strong>Awesomenauts</strong>, to protect his planet from destruction.<br />

Damage Dealer<br />

Brawler<br />

Using the plasma pistol he constructed, he is able to fire plasma bolts at<br />

enemies. This is a single target ability that would deal 6 damage at base. The<br />

bolt will disintegrate if it has reached its max range and does not hit anyone.<br />

Possible upgrades include:<br />

- Increased range<br />

- Allows the plasma bolt to be charged, increasing damage (hold mouse<br />

button)<br />

- Can add small AoE upon contact<br />

Adwin walks around on two legs, while hold his pistol and wrench in his<br />

hands. He has a similar base speed to Clunk and has a medium height jump.<br />

This means that fast characters like Froggy, Leon, Coco etc,would be able to<br />

escape him. Like Coco, sometimes when he jumps he spins in mid-air.<br />

His wrench, when thrown, acts like a boomerang and returns to him. Any<br />

enemy <strong>Awesomenauts</strong> caught within its range will be stunned for a short<br />

period of time. The wrench is thrown in the direction of the cursor, and will<br />

then arc back around to the player. With no upgrades, this attack does 25<br />

damage.<br />

Possible upgrades include:<br />

- Increased damage<br />

- Pulls in enemy <strong>Awesomenauts</strong> caught within the range<br />

- Increased stun duration<br />

Adwin curls up into a ball and spikes pop out from his shell. He then rolls at<br />

enemy <strong>Awesomenauts</strong> to deal damage. While in ball form, he can move left<br />

and right and drop down through the clear platforms. When activated, this<br />

ability has a 5 second duration. If Adwin hits an enemy Awesomenaut while<br />

rolling, he stops. This ability would deal 35 damage at base and would knock<br />

back the enemy Awesomenaut.<br />

Possible upgrades include:<br />

- Slow upon contact<br />

- Increased roll duration<br />

- Damage increases with length of roll

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