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1 Bushiden 2 Sir Shellalot - Awesomenauts

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Designed by JackSeifer<br />

Err:502<br />

511 Isotoxin<br />

Backstory<br />

Sex male<br />

Role<br />

Base attack Gasblower<br />

Movement<br />

Primary Skill Compression Blast<br />

Secondary Skill Vacuum Grenade<br />

Lupus goes berzerk, increaing his viciousness and lethal capabilities. While in<br />

this form, Lupus gains a small increase in damage, attack speed and speed<br />

but loses a greal deal of damage while maintainig this form. Other upgrades<br />

are negated while in Rage<br />

~~~~~~~~~~~~~~~~~~~~~~~<br />

Razor Fangs & Claws: Increase Damage of attacks while in Rage<br />

Werewolf Regeneration: Killing a Naut or Deactivating Rage will slowly<br />

recover back HP loss from Rage<br />

Ripper Nails: Attacks in Rage has a slight chance of causing Bleed<br />

Pounce Chips: First strike while in Rage will lunge Lupus forward<br />

Cardio Workout Plan: Slightly increase the speed and attack speed gain while<br />

in Rage<br />

Werewolf Saliva: First strike in Rage on every new Naut will transfer over HP<br />

loss from Rage<br />

Codename "Isotoxin" was only given one mission: to clear the gas leaks of<br />

Dichloro XI. With a containment pack and vacuums on hand, he did his job<br />

well. However, a malfunction in his air tank left him to suffer and be forgotten<br />

on the deserted planet. But with a few deep breaths, he found himself<br />

accustomed to the burning miasma, and applied it to his combat skills with the<br />

<strong>Awesomenauts</strong>.<br />

Melee<br />

Support<br />

Harasser<br />

Isotoxin fires a trail of gas ahead of him which lingers for several seconds.<br />

Enemies who walk into the trail will suffer a continuous DoT until they leave.<br />

The intent of this attack is area denial. Upgrades could include a more<br />

powerful DoT, a blind if an enemy stays in it for a few seconds, or possibly a<br />

healing side-effect for teammates, similar to Voltar's old Twisted Nightmares<br />

effect.<br />

Isotoxin's movement would start off slow and gradually move faster until a<br />

max speed is reached. His jump "action" would allow him to glide with his<br />

gasblower, but only for a limited time. His "boots" upgrade would give him a<br />

short secondary hop before his glide begins, giving him more distance.<br />

Isotoxin launches in any direction, leaving a trail of gas behind. Anyone hit by<br />

him would take flat damage, and the gas would have the properties of the<br />

auto-attack. He can still get hurt while dashing. The intent is to quickly apply<br />

gas in an area, and could be used to initiate or flee. Possible upgrades could<br />

include a longer distance traveled, or an "explosion" of gas at the end of the<br />

dash.

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