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1 Bushiden 2 Sir Shellalot - Awesomenauts

1 Bushiden 2 Sir Shellalot - Awesomenauts

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642 Kreek<br />

Backstory<br />

Sex male<br />

Role<br />

Base attack Shadow Arms<br />

Movement<br />

Primary Skill Lockjaw<br />

Secondary Skill Geronimo!<br />

Designed by Dorotheus<br />

Err:502<br />

643 Shangurai<br />

Sex male<br />

Kreek is a mimic, a treasure chest. Ever wonder where all that solar went in<br />

the shop? Well there are minions called Delvers their job is to work in the<br />

background and carry the things that the overlords need. Kreek is SICK AND<br />

TIRED of hauling everyone else's solar he wants his own now, and to get a<br />

little revenge on the ones that make him carry it all. An old crate-style<br />

treasure chest with some tech pieces like an ear piece and a robotic monocle.<br />

The opening is his mouth with sharp teeth, to keep those that would take<br />

solar away. his eyes are located just below that. His limbs are ethereal and<br />

ghost-like with two long arms, and four legs, although even with four legs his<br />

still claws his way around trudging his massive solar stockpile. He's not really<br />

a he... he's genderless.<br />

Brawler<br />

Melee<br />

Support<br />

Tank<br />

Kreek loses a significant amount of movement speed while he attacks, since<br />

he is no longer pulling him self along, but his arms are long (short but<br />

ranged), and his shadowy arms have sharp claws.<br />

Upgrades include: attack speed, movement speed, additional solar per<br />

minute, range increase, and damage increase with some attack speed.<br />

While Kreek is not attacking or using his primary skill his movement speed is<br />

increased greatly. His four little legs do most of the work to move him around,<br />

but he uses his claws to drag himself to go faster most of the time. His jump<br />

is called Trunk Jump where he uses his arms to propel himself upwards.<br />

Kreek starts biting fiercely as a melee basic attack and gains a very very<br />

small increase in health for the solar he picks up this way. If takes his first<br />

upgrade he can turn it into a stun ability with a cool-down instead of a<br />

secondary base attack. Other upgrades for this can slow enemies, increase<br />

damage, increase health, and a piercing stun (only works with the first<br />

upgrade).<br />

Kreek uses his arms to propel himself into an fast, low-arch, forward jump.<br />

Then crashes down, mouth-opened. The skill will stun and blind anyone<br />

directly under the center of the dive, and deal damage to anyone caught in it,<br />

Kreek then pulls himself back up.<br />

Upgrades include increased range, add knock back (on the jump not<br />

damage), increase stun duration, add splash damage, instant recovery.

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