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1 Bushiden 2 Sir Shellalot - Awesomenauts

1 Bushiden 2 Sir Shellalot - Awesomenauts

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Movement<br />

Primary Skill SIC' EM<br />

Secondary Skill Connect spirits<br />

Designed by averagepainting<br />

Err:502<br />

435 Charles F. Lock<br />

Backstory<br />

Sex male<br />

Role<br />

Base attack Olde Blunder<br />

Movement<br />

Primary Skill Bear Trap<br />

Secondary Skill K-900 Series 2<br />

Feraxe summons a spirit beast(s) to assist him in battle<br />

beasts would have their own health bar<br />

After being summoned the spirit/beast will walk beside feraxe, attacking<br />

enemies that come near. slowly losing health as he does more damage.<br />

(using summon again would heal him, or summon another beast)<br />

Feraxe would move relatively slow on his robotic legs but being designed to<br />

climb trees has given him treemendous jumping power to avoid climbing as<br />

much as possible.<br />

Feraxe commands his spirit/beast to lunge at his target. Doing damage to the<br />

enemy, then teleporting back to his masters side.<br />

For a brief moment, feraxe and his spirit pet are one. some damage by feraxe<br />

is transferred to his his beast(upgrades increasing how much is sent to the<br />

beast or even to his enemies)<br />

Charles is a professional game hunter who is always preying on the next big<br />

(sometimes literally) thing. He started his career hunting the little beasts in the<br />

jungles of Ribbit IV, and worked his way up to the biggest beast of all; the<br />

giant worm of Sorona. Feeling like he had no other alternative, he decided to<br />

enlist in hope of putting some mercenary heads on his wall as well.<br />

Disabler<br />

Assassin<br />

Harasser<br />

The weapon is essentially a blunderbuss. It shoots 3 small bullets which fan<br />

out, somewhat like the Thornfish shots do. They all do relatively low damage<br />

alone, but are decent at point-blank when they all hit one target (kinda like<br />

Vinnie's bubblegun). The bullets don't have a particularly long range, although<br />

they do travel relatively quick.<br />

Basically walks and jumps the same way Raelynn does. Could just have the<br />

Space Air Max upgrade like most 'Nauts do.<br />

Charles throws out a bear trap (this can be “charged” like Lonestar’s dynamite<br />

and Rae’s time rift). The bear trap will open up when it hits the ground, and<br />

will stay there for a good while (≈Derpl trap length). If an enemy steps on it,<br />

it’ll go off and the enemy will receive a decent amount of damage and be<br />

ensnared for a couple seconds. The trap can't be activated in mid-air (ex:<br />

being thrown).

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