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1 Bushiden 2 Sir Shellalot - Awesomenauts

1 Bushiden 2 Sir Shellalot - Awesomenauts

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Err:502<br />

549 Frosty bonnie<br />

Backstory<br />

Sex male<br />

Role Ranged<br />

Base attack Frost arrow<br />

His base atack is a frost arrow that slows the enemy by freezing them<br />

Movement he walks like a "normal" skeleton<br />

Primary Skill Frosty presence<br />

Secondary Skill Wind walk<br />

Designed by _eliott_<br />

When frosty is near his enemies, they be slowed by 20%<br />

Err:502<br />

550 La Espirita<br />

Backstory<br />

Sex female<br />

Role<br />

Base attack Deaths Grace<br />

Movement<br />

Primary Skill UnDeademies<br />

Frosty is a skeleton archer that shoots ice arrows on his enemies, but, if only<br />

his presence makes them freeze scared with frosty's presence, what his ice<br />

arrow can do?!<br />

frosty be invisible and walks faster for 5 seconds, enought to make his job!<br />

But if he atacks, the invisibility is out .<br />

Espirita always found joy in the nonliving. Withered plants and rotted meat<br />

always gave her a sense of meaning. She never felt comfortable living a<br />

boring life, or living at all. So when she was drafted to become an Naut, she<br />

saw as a miracle. She died on the battlefield, and now is as happy as ever,<br />

spreading the joys of the afterlife and supporting her fellow allies from the<br />

spooky beyond!<br />

Harasser<br />

Ranged<br />

Support<br />

Pusher<br />

Deaths Grace is basically a portable cemetery. La Espirita can raise a row<br />

ghastly projectiles from the ground, one by one, in front of her enemy, moving<br />

from a distance, towards her. With increased range, it can even rise from the<br />

ground behind turrets, so always be careful and jump from deaths touch.<br />

Due to the whole, undead, situation she has going on, La Espiritas movement<br />

by herself is rather limited. But she has a cling ability! Wrapping her arms<br />

around an ally, she can get dragged along by a faster friend away from<br />

dangerous situations by passing a non moving character. Who said being<br />

dead was lonely!

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