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1 Bushiden 2 Sir Shellalot - Awesomenauts

1 Bushiden 2 Sir Shellalot - Awesomenauts

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Backstory<br />

Err:502<br />

10 Kara the Stringed Detective<br />

Sex female<br />

Role<br />

Base attack Cursed Cotton<br />

Movement<br />

Kara is a detective by trade, and was known particularly for her work tracking<br />

down criminals that went into hiding after the First AI War. She gained quite<br />

the rep for her work, a reputation that the scum didn't quite like, and they<br />

eventually "whacked" poor Kara into an early grave.<br />

Being the restless soul that she is, death of course couldn't stop Kara from<br />

carrying on. Possessing a marionette that the villainous Manikin Gang had<br />

used against her once, she started up a cult ghost detective service! The<br />

service wasn't very popular as the years passed on however, and was<br />

forgotten within a century, as was Kara- until she received a peculiar call.<br />

With the Second AI War up and running, Kara found herself mischievously<br />

interested when she was contacted by CEO Blabl Zork, who was interested in<br />

hiring her for her "talents." Joining the ranks of the <strong>Awesomenauts</strong> to once<br />

again battle the fiends of another AI War.<br />

Optional (not sure if it messes with existing lore or not): Kara was told there<br />

would be a bonus for her if she could take down a "Derpl Zork" in the process.<br />

Blabl has (mis)informed her that this Derpl Zork is a renegade who fled Zork<br />

Industries with the newest model of Combat Walker, and must be taken down<br />

at all costs.<br />

Ranged<br />

Disabler<br />

Harasser<br />

A small piece of Kara's cursed stuffing comes flying from her fingertips,<br />

applying both regular damage and a small DoT on contact. It may be soft to<br />

the touch, but Kara's pulsing energies infused into the cotton help to deal in<br />

the damage!<br />

Damage: 5 regular damage, and 5 DoT over 4 seconds.<br />

Range: 7 (Same as Raelynn's Protoblaster Shots)<br />

Being quite literally on strings, Kara's movements are rather floaty. She is<br />

capable of a double jump, with the ability which allows her to temporarily<br />

remain suspended in mid-air via her marionette's strings.<br />

Movement Speed: 8.5<br />

Boots enhance the amount of time Kara can remain suspended in mid-air.<br />

Primary Skill Puppeteer Punch

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