12.04.2013 Views

1 Bushiden 2 Sir Shellalot - Awesomenauts

1 Bushiden 2 Sir Shellalot - Awesomenauts

1 Bushiden 2 Sir Shellalot - Awesomenauts

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

629 Captain Tamaskan O'Bark<br />

Backstory<br />

Sex male<br />

Role<br />

Base attack Judo Chop<br />

Movement<br />

Primary Skill Dog-o-tronic Blaster<br />

Secondary Skill Captain's Orders<br />

From a long line of decorated Tamaskan breed space captains, Tamaskan<br />

O'Bark is a fearless leader. There is no planet he won't explore, no red-collar<br />

ensign he won't sacrifice, and no space dame he won't woo. He's had the in<br />

most in depth training available at the "Obedience School for Captains" (with<br />

a major in "Crew Sacrifice Logistics) on planet Chewtoy 4 and he's armed<br />

himself with the best equipment available. And now he's broke.<br />

Forced to pay for his Obedience School loans after genetically engineered<br />

Galactic Loan Sharks began to tail him, the only line of work available for<br />

Tamaskan is a mercenary gig with the <strong>Awesomenauts</strong>. With his advanced<br />

training and cutting edge equipment, he's ready to do whatever it takes to get<br />

the sharks off his back, even if it means barking orders at his new droid<br />

ensigns.<br />

Harasser<br />

Melee<br />

Support<br />

Pusher<br />

Tamaskan O'Bark's melee attack is a classic space captain judo chop. It is of<br />

medium speed with modest damage, but second purpose is to build up his<br />

resource: confidence. Confidence works a lot like Gnaw's parts meter, but it<br />

slowly decays 1% per 4 seconds. Confidence improves Tamaskan's ability to<br />

order around droids.<br />

Tamaskan O'Bark is a medium speed character with a double jump. While his<br />

first hop is almost useless, his second jump uses his Razzma-tazzmic<br />

Jetpack, which allows him to shoot himself a short distance (1.5 character<br />

lengths) in one of the 8 cardinal directions. Recharging his second jump takes<br />

2-3 secondes. This is O'Bark's only means of escape, and, later on, is easily<br />

outclassed by abilities of other <strong>Awesomenauts</strong>. This ability could be balanced<br />

with the use of a movement upgrade to split the power of his second jump.<br />

O'Bark shoots his Dog-o-tronic blaster in the direction of the mouse cursor,<br />

which does modest damage at a short range. On hit, an enemy<br />

Awesomenaut's movement is inverted for .5-1.5 seconds. This could also<br />

make the enemy mouse cursor wobbily or inverted as well. On enemy droids,<br />

it merely blinds them. Cooldown would be around 8-14 seconds.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!