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1 Bushiden 2 Sir Shellalot - Awesomenauts

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Backstory<br />

Sex male<br />

Role<br />

Base attack Party Punch<br />

Movement<br />

Primary Skill Puddle Pitch<br />

Secondary Skill Tide Roll<br />

Designed by DoctorShua<br />

Err:502<br />

540 Kamakiri<br />

Backstory<br />

Sex female<br />

Role<br />

Base attack Slice<br />

Mutated into a shark by his father's rival, the evil Doctor Touchstone,<br />

Slackjaw the shark found himself cruisin' for a bruisin' when he abused his<br />

new shark powers. Jailed for rowdiness, Slackjaw is now diving straight into<br />

the second AI war to pay off fines and blow some minds; perhaps he’ll finally<br />

prove to his three other shark bro’s that he has the skills to pay the bills.<br />

Melee<br />

Assassin<br />

A melee attack that hits single targets and increases damage on consecutive<br />

hits before the damage buff hits a cap. The damage buff goes away after<br />

three seconds without hitting the target or a stun. The animation is a<br />

headbutt.<br />

Slackjaw moves at moderately fast speed on land, with an arcing leap. When<br />

he reaches the peak height of the jump he rapidly falls. Slackjaw's loses all<br />

speed picked up by momentum when jumping.<br />

Slackjaw spits out a wave that moves across the ground in one direction. The<br />

attack only hits with the extending end of the wave, doing a stun and no<br />

damage. The wave leaves a puddle area effect. This area affect increases<br />

the movement speed of friendlies and enables the second aspect of Tide<br />

Roll. The wave hits single target. Upgrades can improve impact effects or<br />

debuff enemies in the puddle.<br />

Slackjaw tackles at the enemy, moving a small distance forward (the attack<br />

hits multiple targets). Enemies hit with the tackle are knocked back and take<br />

damage. If Tide Roll is used on a puddle, Slackjaw moves rapidly to the other<br />

end and does extra damage to any enemies hit. Upgrades add debuffs or<br />

increase damage.<br />

Kamakiri (Kami for short), lived on one of the few remaining colonies on<br />

JapV13 that still held the older traditions to heart, while accepting few<br />

technological advances.<br />

The one major tradition for their people to become part of the militia is to<br />

prove their worth in combat, and Kami chose to do just that by becoming a<br />

mercenary, not just to prove herself, but to support herself outside of her<br />

home land.<br />

Assassin<br />

Melee<br />

Damage Dealer<br />

Brawler<br />

Kami swings her arm forward, cutting enemies in her path

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