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1 Bushiden 2 Sir Shellalot - Awesomenauts

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Movement<br />

Primary Skill Claw Grab<br />

Secondary Skill Trailblazer<br />

Designed by DrSurgeonGuy<br />

Err:502<br />

419 Eugene the Repairman<br />

Backstory<br />

Sex male<br />

Role<br />

Base attack Swing<br />

Movement<br />

Attacks with giant claw, can upgrade to alternate between both, secondary<br />

claw does less damage<br />

Rylon scuttles back and forth, like a certain MC from the 80's. His secondary<br />

jump is creating a ecto-like trampoline to boost himself upwards.<br />

Rylon thrusts his hammer claw forwards, trapping any Awesomenaut in it's<br />

grip. Can upgrade range, damage, grab additional minion, and a damageover-time<br />

effect.<br />

Trailblazer lets Rylon phase out of existence, able to momentarily travel<br />

through terrain. Can upgrade to leave a damaging ectoplasmic-trail behind,<br />

slow effect, move faster, slight damage over time effect and become<br />

invulnerable.<br />

Commissioned to repair destroyed solar drills in the Robot Wars, Eugene<br />

suffers from insomnia and as a result, is a workaholic. Realizing how much<br />

more opportunity for drill repair he could get by joining the <strong>Awesomenauts</strong><br />

and destroying drills himself, he enlists as a second job with his trusty<br />

sledgehammer. First loyal to the side hiring him to break the enemy drill,<br />

regardless of the outcome he is later hired by the loser for repairs.<br />

Melee<br />

Support<br />

Tank<br />

Two-handed attack with sledgehammer. Downward vertical swing, mid-high<br />

damage. Uses charge levels. Starts out with two levels. Holding for something<br />

like .5-7 seconds raises charge by one level, with level 1 being the minimum<br />

to attack. Upgrades could include tiered charge level adds with large damage<br />

buffs, small flat damage increase, small stun or silence per charge level,<br />

added range, knockback, small decrease in charge time, increased damage<br />

or perhaps speed boost on final level hit.<br />

Something to support the melee attack. Preferably medium-slow movement<br />

speed, but agile. Able to move around in a fight effectively while charging the<br />

hammer.<br />

Primary Skill Scrap Reinforcement

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