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1 Bushiden 2 Sir Shellalot - Awesomenauts

1 Bushiden 2 Sir Shellalot - Awesomenauts

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Backstory<br />

Role<br />

Base attack Charge Shot<br />

Movement<br />

First of all, please excuse any grammatical and/or typing-errors. I am<br />

German. :)<br />

INTRODUCTION - WHY THIS CHARACTER?<br />

First of all I am a huge fan of the idea of "magnetism" in videogames. I love to<br />

play Magneto in games like MArvel vs Capcom (hence the Name of this<br />

Champ) or Iron Tager in BlazBlue. In addition I like to take the role of a<br />

"supporty" initiator in MOBAs. That's why I wanted to design a 'Naut who<br />

could fulfill this role.<br />

HIS ROLE IN COMBAT - WHAT DOES MAGNUS DO?<br />

As mentioned before, Magnus is a Support-Naut, that can be used to initiate<br />

fights or get his fellow partners a little bit of breathing room. He is best paired<br />

with a guy that can dish out damge but needs to get close to his target in<br />

order to do so.<br />

He also is a great char to annoy people and stale the lane long enough on his<br />

own until he gets backed up by other players.<br />

APPEARANCE - HE GOT HE LOOKS<br />

When it comes to visual design I think of something "evil genius" in a comedic<br />

way. Maybe a guy wit a cape and big head (for his big brain) with little metal<br />

object like screws hovering around him. Maybe he is even hovering by<br />

himself. He should seem capable but it has to be clear that he thinks to highly<br />

of himself.<br />

Support<br />

Disabler<br />

Harasser<br />

His 8 way blaster. Hitting an enemy with this only does moderate damage.<br />

But it also adds a charge-counter to this opposing Naut. This charge-counter<br />

decays after a amount of time (getting a new counter resets the time). Once a<br />

character has 3 charge-counters he will enter a magnatised-state. This state<br />

last for some time and is key for all of his other abbilitys. One benefit of this<br />

effect (which you won't need any other abbility for) is, that shots of Nuats that<br />

are in the same team as Magnus have a bit of tracking-proberty to them<br />

when fired at a magnetised enemy.<br />

This is a critical point. He should be mobile enough to get away, but not to<br />

mobile since his skills also allow him to get some breathing room. I am<br />

thinking of a high, but floaty jump. He can enhance his air mobility by<br />

purchasing a "fly mode".<br />

Primary Skill Atomic Collider/Repulsion

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