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1 Bushiden 2 Sir Shellalot - Awesomenauts

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Movement<br />

Primary Skill Tempest<br />

Secondary Skill Ionic Charge<br />

Designed by Electricotter<br />

Zephyr is a mobility based character having a base speed of 10, but no speed<br />

increase available for purchase. Instead you can increase her jump skill<br />

"Dash". Zephyrs 'jump' speed is around 12, but it is restricted to a straight<br />

line. You can preform a second dash while dashing to change your direction,<br />

but you must land before you can 'jump' a third time. By upgrading her Dash<br />

you can now perform a third dash. Her 'jump' height will be equal to Froggy G<br />

with 3 uses of 'Dash'.<br />

While this may appear very powerful, she has no arch jump and limited<br />

control. Jumping will be one of the most skill based aspects of her character.<br />

At the same time however it can allow for precise aerial positioning to place<br />

strategic Cumulus clouds.<br />

Creates a small tornado on the ground which gets taller as it travels forwards<br />

after a short delay. It damages everything it moves through (6 damage, slow<br />

attack speed). Its speed would increase as it travels starting off around .5 and<br />

ending at 8. A range of 10 with a height starting at 5. A second press would<br />

cause the Tempest to increase in height, knocking up allied or enemy<br />

<strong>Awesomenauts</strong> (+5 height). It will also increase the forward motion of your<br />

Cumulus clouds and knock them up as an ally. The range could be increased<br />

2 times for +2(14 total). Height could be increased allowing for a second<br />

activation of the knock up (15 height total). The Tempests' attack speed could<br />

be increased. For a cheap cost it can no longer knock up Allies. For the same<br />

cost it can no longer knock up enemies. The Tempest can also leave a frost<br />

trail which increases ally movement speed by 1 (1 second) and reduces<br />

enemy movement speed by 1 (1 second) this can be purchased 2 times.<br />

This gives you a wide range of map control, needing a fair cool down of 10-<br />

15. The synergy with your Cumulus clouds allows for highly intricate play,<br />

however this aspect can be ignored as well.<br />

Allowing for customization of ignoring ally or enemy 'Nauts allows you to play<br />

rescue, harasser, or spawn of chaos by choosing neither.<br />

You can elevate allies to hit a camping Yuri.<br />

You can knock away enemies to facilitate a push or escape.<br />

You can aid the snipe of Rae(moving her without breaking the snipe) or allow<br />

Voltar a quick escape/advance.<br />

It has many uses if you just apply it with cunning and skill.<br />

You create a burst of frigid air around you charging yourself with thermal<br />

energy. One enemy in the burst (which can be upgraded to 2 enemies)<br />

becomes negatively charged, they are slowed by 5% for 3 seconds.<br />

This ability also allows your next dash(within 3 seconds) to pass through<br />

enemies dealing 5 damage. You can upgrade this to your next 2<br />

dashes(within 3 seconds). You can also use the following upgrades:<br />

Reduction of enemies attack speed for the duration, 2 times.<br />

Enemies cause a 10% HP small AoE burst when the duration expires.<br />

Increase the duration, +2 seconds 2 times.<br />

Reduce the cool down from 10 seconds by 1 second, 3 times.

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