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1 Bushiden 2 Sir Shellalot - Awesomenauts

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Secondary Skill Voltsphere<br />

Designed by I am not registred<br />

Err:502<br />

485 Mugu<br />

Backstory<br />

Sex male<br />

Role<br />

Base attack Drillgun<br />

Movement<br />

First of all, the name is a refference to one of Iron Tager's moves in BlazBlue<br />

(it also functioned in a similar way). This move utelises the magnetised-state<br />

which is provided by Charge Shot. When Magnus activates this Skill he<br />

pushes/pulls all amgnetised enemys within range towards or away from him.<br />

Leaving the stick in a neutral position OR Down while acivating this move<br />

pulls the opposing Nauts towards Magnus. It does not matter if they are<br />

behind, in front, above or below him. The all are moved a set distance into the<br />

direction of our magnetic mastermind.<br />

Holding left or right when puhsing the button will activate Repulsion and push<br />

the enemy away from Magnus. Again, it does not matter where they are<br />

located around him, the will get pushed back - even if that means you push<br />

them dirctly towards your fleeing partner. The default distance for repulison<br />

should be higher than the "vacuum"-distanc of Atomic Collider.<br />

This Skill will make or break a good Magnus-Player. His team can greatly<br />

benefit from his ability to push/pull enemy into your group in order to fight<br />

them. But a misstimed Colider or Repulsion can lead to a Leon wrecking<br />

havoc within your ranks. This also gives Magnus a tool to keep enemy of him<br />

or stale them when he is on his own and defending a lane.<br />

Upon activating this skill Magnus will generate a glowing sphere at his current<br />

position. The sphere is slowly drawn towards magnetised enemys. If it<br />

connects with an enemy it deals damage and refreshes the magnetise-state<br />

(granting the state if the enemy was not yet magnetised).<br />

This gives Magnus a good zoning-tool and another way to put enemy into his<br />

magnetised-state. On the other hand it gives opponents who are magnetised<br />

a way to use this debuff to help their team out. They can drag spheres out of<br />

the way and away from their team, since this is a good way for Magnus to<br />

apply magnetism to members of the enemy team who are not yet<br />

magnetised.<br />

Mugu comes from a race of moles that live in a barren planet. They believe,<br />

that a lush paradise exist in the planet's core, and try to reach it with their<br />

mining tools and claws.<br />

Mugu's latest invention (the drillgun) shows the most promise. There's only<br />

one problem, though: it is solar-powered.<br />

Mugu joins the <strong>Awesomenauts</strong> in hopes acquiring enough of the material to<br />

fund his experiment.<br />

Melee<br />

Brawler<br />

Assassin<br />

Mugu draws his drillgun: Hold down the button to spin the drill on the tip of the<br />

gun, dealing increasing amounts of damage up to a cap (similar to Yuri's<br />

laser). Release the button after fully charging it to fire a fast moving, powerful<br />

drill shot.<br />

Mugu moves and jumps like a "normal" naut, but his boots allow for higher<br />

jumps at the cost of slightly less movement speed than space air max.

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