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1 Bushiden 2 Sir Shellalot - Awesomenauts

1 Bushiden 2 Sir Shellalot - Awesomenauts

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Movement<br />

Primary Skill Web Shot<br />

Secondary Skill Spore Cloud<br />

Designed by Xcalez<br />

Err:502<br />

619 Zed Blacksmith<br />

Backstory<br />

Sex male<br />

Role<br />

Base attack Thrash<br />

Movement<br />

Primary Skill Into the Pit!<br />

Secondary Skill Brewtality<br />

Goomba starts with a double jump and when making contact to surfaces<br />

descends much slower and resets his jumps, giving him the ability to scale<br />

vertical walls quicker than most and the ability to wall jump.<br />

A conal skill shot that leaves behind a web with slow. Can upgrade web shot<br />

to shoot a bigger web, let you platform on the web and spawn spiderlings on<br />

web that bite enemies.<br />

Goomba emits a thick trail of spores that makes enemy nauts dizzy. Can<br />

upgrade to blind, emit from fungi stacks and make cloud spores move around<br />

randomly, potentially covering a larger area behind you.<br />

Destined from birth to be a reckless thrashing machine, life for Zed<br />

Blacksmith was nothing short of violent. While on the search for stronger and<br />

stronger opponents, he was baffled at how weak his opponents seemed to<br />

become over time due to his growing power, until he heard of the<br />

<strong>Awesomenauts</strong> and seeked to defeat the strongest fighters known to any<br />

sentient beings in the known universe.<br />

Brawler<br />

Melee<br />

Damage Dealer<br />

Tank<br />

Zed starts thrashing around (as in, wildly throwing punches), dealing<br />

increased damage the longer he thrashes but in turn reduces his range.<br />

Preferably low damage (4-6) with medium range (larger than, say, Leon) in<br />

the beginning, with huge damage (30) and low range (Around 90% of Gnaw)<br />

with "full stacks". I am terrible with numbers.<br />

Speed about the same as other humans. When jumping, he propels himself<br />

upwards for a short duration by wildly spinning, and then allowing slower<br />

descent if you keep pressing jump key (similar to Voltar).<br />

Creates a stationary area around Zed, slowing and dealing damage to<br />

enemies who are on the area, with the values getting increased the longer<br />

you stay in. The zone should stay there for 5 or so seconds, with the<br />

maximum slow being around 65% or so, and damage being around 53 on last<br />

tick IF you stand in for full duration. Would essentially counter Derpl pretty<br />

well.<br />

Zed takes a sip off his pocket flask, reducing his damage taken by 15% and<br />

increasing his attackspeed by 20% for 10 seconds. After the buff dissipates,<br />

the values are reversed for 3 seconds. This should create interesting<br />

decisions on when to use it to soak damage or get slightly more DPS out.

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