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Cults of G.. - Index of - Free

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Pent nomads ride horses and herd cattle, sheep and goats.<br />

They live harsh, brutal lives on the steppes. Winters are<br />

severe; their summers usually rich and peaceful. Pent’s<br />

northern extents are a land <strong>of</strong> bleak tundra wracked by<br />

violent storms, buried by snow from the north or flooded<br />

by warm rain from the south. Further south are either<br />

the Rockwood Mountains, inhabited only by monsters,<br />

or the northern edge <strong>of</strong> the Chaos Wastes, also home <strong>of</strong><br />

monsters (and Praxians). Pentan and Praxian nomads are<br />

ancient enemies.<br />

Praxian Tradition<br />

Praxian mythology revolves around the suppression<br />

<strong>of</strong> Chaos and their ancestors’ struggle to survive in the<br />

Wastes. Under Waha the Great Spirit Khan, they glorify<br />

co-operation, hardiness, generosity and energetic activity.<br />

The Praxians know that their land was once a fertile<br />

paradise, but it is now blighted and ruined by the invasion<br />

<strong>of</strong> Chaos. All modern animal nomads are descendants <strong>of</strong><br />

those few humans and animals who survived the final<br />

catastrophe. Waha taught the wretched remainder <strong>of</strong><br />

humanity a new way <strong>of</strong> life perfectly suited for survival<br />

in that harsh region.<br />

The animal nomads live in the Wastelands and believe<br />

Prax to be their holy land. They raid each other and their<br />

neighbours incessantly. Most tribes claim descent from<br />

Waha or another prominent spirit. The religion has little<br />

existence outside <strong>of</strong> Prax and the Wastelands but some <strong>of</strong><br />

the surrounding lands hire the Praxians as mercenaries.<br />

The animal nomads are divided into five main tribes<br />

– Bison Riders, Sable Riders, Impala Riders (who<br />

are pygmies), Alticamelus Riders and the non-human<br />

Morokanth but numerous smaller ones exist also. Men<br />

join the Waha practice while women follow Eiritha but<br />

many other practices are followed.<br />

Troll Array<br />

In the beginning, all trolls dwelt in the wonderful primal<br />

bliss <strong>of</strong> Wonderhome, where no light ever came and live<br />

food abounded. The Gods War and the arrival <strong>of</strong> Death’s<br />

blazing fury ruined this paradise. Death seared many<br />

trolls but many managed to escape to the surface world.<br />

The trolls and their minions quickly spread across the<br />

surface, eating everything in their way and eventually<br />

conquering much <strong>of</strong> Glorantha. Events culminated in the<br />

Chaos War, when they fought desperately and valiantly<br />

against overwhelming hordes <strong>of</strong> chaos monsters. After<br />

horrendous sacrifice, the trolls conquered, shattering the<br />

armies and gods <strong>of</strong> Chaos. Subsequent troll history is an<br />

epic <strong>of</strong> uninterrupted suppression, violence and treachery<br />

both by and to trolls at the hands <strong>of</strong> humans, elves, dwarfs<br />

and others.<br />

Troll religion is crude by any standard, but suffices for<br />

their unsophisticated needs. Trolls are actually a diverse<br />

group <strong>of</strong> related species. The leaders <strong>of</strong> modern trolls<br />

belong to the type known as dark trolls. These are served<br />

by the race <strong>of</strong> trollkin; cursed and stunted slaves. Another<br />

servant race is the great trolls, gigantically powerful<br />

warriors and heavy labourers. A few members <strong>of</strong> the<br />

ancestral Mistress Race still survive in dark caverns<br />

– these fearsome beings have black magical powers<br />

beyond mortal comprehension. Several other troll races<br />

exist, adapted to local conditions.<br />

Solar Pantheon<br />

In the Golden Age, Yelm ruled the cosmos and created<br />

an age <strong>of</strong> perfection. Every being knew its place and<br />

there was happiness and plenty for all. Yelm’s emissaries<br />

readily solved the few disturbances by chastising those<br />

falling into incorrect ways. With the birth <strong>of</strong> Umath,<br />

everything changed and the Rebel Gods grew in power and<br />

eroded away the perfection and grandeur <strong>of</strong> the Empire<br />

until they murdered Yelm. The universe fell into shards,<br />

squabbled over by rebels, monsters and barbarians. Only<br />

when the Rebel Gods humbled themselves and appeared<br />

before Yelm in Hell to beg his forgiveness was the world<br />

restored.<br />

The Solar pantheon generally holds sway throughout<br />

the Peloran basin and a related series <strong>of</strong> solar cults are<br />

found in the surrounding lands. The organisation <strong>of</strong> the<br />

Dara Happan Empire mirrors that solar religion with its<br />

imperial pomp and majesty. Yelm rules over all and only<br />

the Emperor <strong>of</strong> Dara Happa is permitted to worship him<br />

directly. All power and authority is derived from this<br />

divine right. Without an emperor, nobles and overseers<br />

have no authority over the peasants and serfs who form<br />

the bulk <strong>of</strong> the population. The Golden Dragon Emperor,<br />

who slew the previous emperor and ascended to the<br />

Footstool <strong>of</strong> Heaven, rules the Dara Happan Empire.<br />

9<br />

Magic and Religion

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