Cults of G.. - Index of - Free
Cults of G.. - Index of - Free
Cults of G.. - Index of - Free
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Humakti Gifts and Geases<br />
All gifts and their associated geases are based on the same truth; by properly emulating his god, an<br />
initiate becomes more like Humakt. The recipient can choose whatever gift he desires but he must<br />
also assume the concurrent geas. The geases taken by a Humakti may have great or little impact on<br />
his adventuring life.<br />
A gift may be taken more than once, so long as the geases are not duplicated. Thus, a Sword could<br />
add +25% to his Weapon skill with a cult weapon type by forbidding himself the use <strong>of</strong> five different<br />
kinds <strong>of</strong> weapons. ‘Cult Weapons’ are defined as all 1H/2H swords, daggers and rapiers.<br />
Gift Geas<br />
+5% to Weapon skill with a cult weapon type Never use one type <strong>of</strong> non-cult weapon<br />
+20% in a cult-related non-combat skill (e.g. Remain silent one specified day per week.<br />
Athletics, Craft (Weaponsmith), First Aid,<br />
Perception, Ride)<br />
This silence includes casting spells<br />
Increase a trainable characteristic by 1 point Pay double tithing each holy day (a character<br />
taking this geas twice would pay a triple tithe,<br />
increasing by a single multiple each time the<br />
geas is taken)<br />
Increase a non-trainable characteristic by 1 point Sacrifice one point <strong>of</strong> POW to Humakt each<br />
year<br />
Increase the AP <strong>of</strong> a specific weapon by 50% Never lie<br />
+4 effective CON when resisting poison or disease Never use poison<br />
Gain Detect Undead ability as per the rune spell by Use no non-cult magic spells <strong>of</strong> any kind. The<br />
simply concentrating. It has no magic point cost Humakti can only use Divine and Cult Spells<br />
taught by Humakt.<br />
Bless specific weapon to do double damage after<br />
penetrating armour against a chosen species<br />
Accept no Rune Magic Heal spells<br />
Bless a specific weapon to do double damage once<br />
armour is penetrated<br />
Accept no magical healing at all<br />
Bless a specific weapon to do double damage once Wear no armour over the same specified hit<br />
armour is penetrated upon striking a specified hit<br />
location<br />
location<br />
Recover fatigue at double normal rate Drink no alcoholic beverages<br />
Recover Magic Points at double normal rate Never refuse a challenge to one-on-one<br />
combat<br />
33<br />
Divine <strong>Cults</strong>