Cults of G.. - Index of - Free
Cults of G.. - Index of - Free
Cults of G.. - Index of - Free
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Divine Spells<br />
74<br />
must make a Dodge, Persistence or Resilience test (as<br />
specified by the spell) in order to avoid the effect <strong>of</strong> the<br />
spell entirely. Note that Resist (Dodge) spells require the<br />
target to be able to use Reactions in order to dodge. In<br />
the case <strong>of</strong> Area spells, the Resist (Dodge) trait requires<br />
the target to dive (see page 52 <strong>of</strong> RuneQuest) in order to<br />
mitigate the spell’s effect.<br />
Touch: Touch spells require the character to actually<br />
touch his target for the spell to take effect. The spellcaster<br />
must remain in physical contact with the target for the<br />
entire casting.<br />
Trigger: The spell will lie dormant until an event stated<br />
in the description takes place. The spell then takes effect<br />
and is expended.<br />
Analyse Magic<br />
Instant, Magnitude 1, Progressive, Touch<br />
Cult: Lankor Mhy<br />
This spell gives a true statement about at least one function<br />
<strong>of</strong> a single magical item, entity or substance. For each<br />
point <strong>of</strong> Magnitude, an additional truth is discovered.<br />
Antirius Precepts<br />
Concentration, Magnitude 3, Progressive, Resist<br />
(Persistence)<br />
Cult: Yelm<br />
This spell only affects worshippers <strong>of</strong> Yelm and his<br />
subordinate deities. When cast, those within the area <strong>of</strong><br />
effect know the Correct Way <strong>of</strong> Yelmic precedence. This<br />
gives a +10% bonus to all Evaluate, Influence, Lore and<br />
Perception skills to those who are <strong>of</strong> higher social rank<br />
when used against those <strong>of</strong> lower social rank. Military<br />
rank does not affect this and a lower grade <strong>of</strong>ficer <strong>of</strong><br />
royal blood would benefit from this spell at the expense<br />
<strong>of</strong> a commander who is <strong>of</strong> lower birth. Non-Yelmic<br />
worshippers are automatically considered all <strong>of</strong> the same,<br />
lowest rank.<br />
For every three points <strong>of</strong> Magnitude in this spell, the<br />
bonus is increased by 10%.<br />
Awaken Lodril<br />
Duration Special, Magnitude 1, Progressive<br />
Cult: Caladra & Aurelion, Lodril<br />
This spell must be cast on the lip <strong>of</strong> an active or dormant<br />
volcano. Each point <strong>of</strong> Magnitude gives a cumulative<br />
Awaken Lodril<br />
+1% chance <strong>of</strong> starting an eruption and takes 1 hour<br />
to cast. Several priests can add all their spells together<br />
to increase the total chances for success. The actual<br />
explosion is usually delayed for several hours after the<br />
first rumblings begin, so most groups have time to escape<br />
the volcano’s fury.<br />
Axe Trance<br />
Duration 15, Magnitude 1, Touch<br />
Cult: Babeester Gor<br />
This spell can only be cast on Babeester Gor cultists and<br />
may be boosted with one or more Magic Points. Each<br />
Magic Point increases the target’s 1H/2H Axe skill by<br />
+5%. The spell may be combined with other weapon<br />
enhancing spells.<br />
Banish Ghost<br />
Duration 15, Magnitude 2, Progressive, Resist<br />
(Persistence), Touch<br />
Cult: Ty Kora Tek<br />
This spell allows the caster to force a ghost to leave the<br />
mortal plane. The ghost is then permanently forced into<br />
Ty Kora Tek’s Caverns <strong>of</strong> the Dead.<br />
Battle Song<br />
Concentration, Magnitude 1, Progressive, Ranged<br />
Cult: Donadar