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Cults of G.. - Index of - Free

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Divine <strong>Cults</strong><br />

72<br />

Zorak Zoran<br />

God <strong>of</strong> Hate and Vengeance<br />

Zorak Zoran is the god <strong>of</strong> hate and vengeance, a mindless<br />

explosion <strong>of</strong> fear and frenzy against both law and Chaos<br />

which finds its only justification and satisfaction in<br />

unlimited violence. Despite his later prominence, he<br />

figures little in the troll’s earliest myths. If he is mentioned<br />

at all, Zorak Zoran is a follower, attending his sister Xiola<br />

Umbar or accompanying his friend Kyger Litor. When<br />

Death came into his hands, he slew Flamal, beloved father<br />

<strong>of</strong> seeds. When the Sun came to the underworld, Zorak<br />

Zoran fled to the Surface along with the other Darkness<br />

entities. During the Gods War, he defeated Yelmalio and<br />

stole his fire powers. He feuded with others, such as<br />

Orlanth, Humakt and the Logicians. He led the struggle<br />

against Chaos and became the favoured troll wargod,<br />

earning the title ‘Lord Demon <strong>of</strong> the Legions <strong>of</strong> Death’.<br />

He participated in the Great Compromise and helped<br />

ensure that the world remains in Darkness for half the<br />

time.<br />

Zorak Zoran was widely worshipped at the Dawn, both<br />

by trolls and by numerous remnant survivors. During<br />

the First Age, the cult grew even more powerful as the<br />

World Council <strong>of</strong> Friends became the warlike Second<br />

Council. However, the cult nearly exterminated itself at<br />

the end <strong>of</strong> the Age, fighting against Gbaji. Currently, the<br />

cult holds much power in the EWF, where they virtually<br />

control Dakori Inkarth. In any area where the trolls<br />

dominate, he is an important god. Many generals and<br />

other leaders belong to this cult. Even in non-troll areas<br />

this cult <strong>of</strong>ten has adherents – his savage power is greatly<br />

appreciated by some cultures. His temples are <strong>of</strong>ten also<br />

the headquarters <strong>of</strong> military organisations and these<br />

undisciplined mobs can support at least a minor temple.<br />

Shrines teach Crush.<br />

Runes: Darkness, Death, Disorder.<br />

Type: War.<br />

Pantheon: Troll.<br />

Worshippers: Berserkers, troll bullies, militant trollkin.<br />

Worshipper Duties: Make war for Uz, fight Chaos, fight<br />

order.<br />

Initiate Membership<br />

Requirements: A candidate must have 50% or more in<br />

any Hammer skill, and must pass a brutal test by making<br />

a Difficult Resilience test (–20%).<br />

Cult Skills: Influence, 1H Hammer, Lore (Zorak Zoran<br />

Theology), Perception, Stealth, Shield, Sling, Unarmed.<br />

Cult Spells: Bludgeon, Darkwall, Demoralise, Detect<br />

Enemy, Dullblade, Extinguish, Firearrow, Fireblade,<br />

Ignite, Protection.<br />

Common Divine Magic: All.<br />

Special Divine Magic: Command (Undead), Command<br />

(Ghost), Command (Shade), Crush, Seal Wound.<br />

Acolyte Membership<br />

Requirements: Standard. In addition, the candidate<br />

must have 75% or more with 1H/2H Hammer skill. The<br />

candidate must also pass an ordeal represented by making<br />

a Hard Resilience test (–40%).<br />

Divine Magic: Create Skeleton, Create Zombie.<br />

Death Lord (Runelord) Membership<br />

Requirements: Candidate must have 90% or more with<br />

1H/2H Hammer and a POW <strong>of</strong> 14 or more (this eliminates<br />

all but the most exceptional trollkin candidates). He<br />

must also have 90% or more in three <strong>of</strong> the following<br />

skills: Another Weapon skill (any), Influence, Shield,<br />

Sling, Stealth or Throwing. He must also pass an ordeal<br />

represented by making a Very Hard Resilience test (–<br />

60%).<br />

Special Notes: When checking for Divine Intervention,<br />

Death Lords roll 1D10 rather than 1D100. They also<br />

serve as the cult’s priesthood.<br />

Divine Magic: Command (Salamander).<br />

Special Benefits<br />

Initiates <strong>of</strong> Zorak Zoran gain a +10% bonus on Influence<br />

tests involving non-Zorak Zorani. Acolytes can terrorise<br />

an opponent, gaining the equivalent <strong>of</strong> a Demoralise spell<br />

when charging. The opponent may resist as normal and<br />

the effect can be blocked by Countermagic, Resist Magic<br />

or Shield. Death Lords are immune to fear.

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