Cults of G.. - Index of - Free
Cults of G.. - Index of - Free
Cults of G.. - Index of - Free
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Divine <strong>Cults</strong><br />
72<br />
Zorak Zoran<br />
God <strong>of</strong> Hate and Vengeance<br />
Zorak Zoran is the god <strong>of</strong> hate and vengeance, a mindless<br />
explosion <strong>of</strong> fear and frenzy against both law and Chaos<br />
which finds its only justification and satisfaction in<br />
unlimited violence. Despite his later prominence, he<br />
figures little in the troll’s earliest myths. If he is mentioned<br />
at all, Zorak Zoran is a follower, attending his sister Xiola<br />
Umbar or accompanying his friend Kyger Litor. When<br />
Death came into his hands, he slew Flamal, beloved father<br />
<strong>of</strong> seeds. When the Sun came to the underworld, Zorak<br />
Zoran fled to the Surface along with the other Darkness<br />
entities. During the Gods War, he defeated Yelmalio and<br />
stole his fire powers. He feuded with others, such as<br />
Orlanth, Humakt and the Logicians. He led the struggle<br />
against Chaos and became the favoured troll wargod,<br />
earning the title ‘Lord Demon <strong>of</strong> the Legions <strong>of</strong> Death’.<br />
He participated in the Great Compromise and helped<br />
ensure that the world remains in Darkness for half the<br />
time.<br />
Zorak Zoran was widely worshipped at the Dawn, both<br />
by trolls and by numerous remnant survivors. During<br />
the First Age, the cult grew even more powerful as the<br />
World Council <strong>of</strong> Friends became the warlike Second<br />
Council. However, the cult nearly exterminated itself at<br />
the end <strong>of</strong> the Age, fighting against Gbaji. Currently, the<br />
cult holds much power in the EWF, where they virtually<br />
control Dakori Inkarth. In any area where the trolls<br />
dominate, he is an important god. Many generals and<br />
other leaders belong to this cult. Even in non-troll areas<br />
this cult <strong>of</strong>ten has adherents – his savage power is greatly<br />
appreciated by some cultures. His temples are <strong>of</strong>ten also<br />
the headquarters <strong>of</strong> military organisations and these<br />
undisciplined mobs can support at least a minor temple.<br />
Shrines teach Crush.<br />
Runes: Darkness, Death, Disorder.<br />
Type: War.<br />
Pantheon: Troll.<br />
Worshippers: Berserkers, troll bullies, militant trollkin.<br />
Worshipper Duties: Make war for Uz, fight Chaos, fight<br />
order.<br />
Initiate Membership<br />
Requirements: A candidate must have 50% or more in<br />
any Hammer skill, and must pass a brutal test by making<br />
a Difficult Resilience test (–20%).<br />
Cult Skills: Influence, 1H Hammer, Lore (Zorak Zoran<br />
Theology), Perception, Stealth, Shield, Sling, Unarmed.<br />
Cult Spells: Bludgeon, Darkwall, Demoralise, Detect<br />
Enemy, Dullblade, Extinguish, Firearrow, Fireblade,<br />
Ignite, Protection.<br />
Common Divine Magic: All.<br />
Special Divine Magic: Command (Undead), Command<br />
(Ghost), Command (Shade), Crush, Seal Wound.<br />
Acolyte Membership<br />
Requirements: Standard. In addition, the candidate<br />
must have 75% or more with 1H/2H Hammer skill. The<br />
candidate must also pass an ordeal represented by making<br />
a Hard Resilience test (–40%).<br />
Divine Magic: Create Skeleton, Create Zombie.<br />
Death Lord (Runelord) Membership<br />
Requirements: Candidate must have 90% or more with<br />
1H/2H Hammer and a POW <strong>of</strong> 14 or more (this eliminates<br />
all but the most exceptional trollkin candidates). He<br />
must also have 90% or more in three <strong>of</strong> the following<br />
skills: Another Weapon skill (any), Influence, Shield,<br />
Sling, Stealth or Throwing. He must also pass an ordeal<br />
represented by making a Very Hard Resilience test (–<br />
60%).<br />
Special Notes: When checking for Divine Intervention,<br />
Death Lords roll 1D10 rather than 1D100. They also<br />
serve as the cult’s priesthood.<br />
Divine Magic: Command (Salamander).<br />
Special Benefits<br />
Initiates <strong>of</strong> Zorak Zoran gain a +10% bonus on Influence<br />
tests involving non-Zorak Zorani. Acolytes can terrorise<br />
an opponent, gaining the equivalent <strong>of</strong> a Demoralise spell<br />
when charging. The opponent may resist as normal and<br />
the effect can be blocked by Countermagic, Resist Magic<br />
or Shield. Death Lords are immune to fear.