Cults of G.. - Index of - Free
Cults of G.. - Index of - Free
Cults of G.. - Index of - Free
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Elmal<br />
Steadfast Guardian Sun<br />
Elmal was as son <strong>of</strong> Yelm, one <strong>of</strong> the many Suns who<br />
existed during the Stagnant Age. He served his father,<br />
Yelm, until Chalana Arroy healed his sight, showing him<br />
how his own brilliance had blinded him to what was around<br />
him. Seeing how the Emperor held all his subjects as little<br />
more than slaves, Elmal left his brothers saying, ‘Light is<br />
important, but it is not the only important thing. I must go<br />
and find them’. On his journeys, he demonstrated his own<br />
virtues <strong>of</strong> honour, honesty and steadfast bravery. In time,<br />
he became a loyal member <strong>of</strong> Orlanth’s people, bringing<br />
light and justice to barbarian gods. During the Storm Age<br />
and the Great Darkness, Elmal proved himself again and<br />
again, so that when Orlanth left on his great quest, he left<br />
the Storm Tribe in Elmal’s care. Despite Chaos, trolls and<br />
his own vengeful kin, Elmal survived, his waning glow<br />
one <strong>of</strong> the few lights to survive through the Darkness.<br />
When Orlanth returned from the Underworld, Elmal<br />
rekindled, burning as bright as he ever did.<br />
Some Orlanthi tribesmen have always worshipped Elmal.<br />
These clans are <strong>of</strong>ten renowned for raising horses, solar<br />
rites, and steadfast loyalty to their kings. They are also<br />
an outlet for solar worship among these storm-loving<br />
barbarians. Among the Elmali clans, there is usually a<br />
minor temple though in areas where he is very popular,<br />
these may be major temples – <strong>of</strong>ten supplanting the<br />
worship <strong>of</strong> Orlanth among an entire tribe. Shrines to<br />
Elmal teach Steadfast.<br />
Runes: Light, Truth.<br />
Type: Sun, War.<br />
Pantheon: Orlanth.<br />
Worshippers: Steadfast guardians, watchful sentinels,<br />
solar barbarians.<br />
Worshipper’s Duties: Loyally guard and watch, be<br />
ready for trouble.<br />
Initiate Membership<br />
Requirements: Standard.<br />
Cult Skills: Athletics, Lore (Elmal Theology), Perception,<br />
Ride, Spear, Shield, Throwing.<br />
Cult Spells: Detect Enemy, Fireblade, Ignite, Light,<br />
Protection.<br />
Common Divine Magic: All.<br />
Special Divine Magic: Steadfast, Sunripen.<br />
Acolyte Membership<br />
Requirements: Standard.<br />
Sun Thane (Runelord) Membership<br />
Requirements: Candidate must have +90% or more in<br />
Perception and Spear. He must have 90% or more in three<br />
<strong>of</strong> the following skills: Athletics, Bow, Riding, Shield,<br />
Throwing.<br />
Divine Magic: Sunbright.<br />
Special Benefits<br />
Initiates gain a +10% bonus on any Evaluate, Influence or<br />
Perception test made while standing guard.<br />
Associated <strong>Cults</strong><br />
Chalana Arroy: Provides Comfort Song.<br />
Erissa: Provides Restore Vision.<br />
Ernalda: Provides Regal Aura.<br />
Orlanth: Provides Know (Dragon) Weakness.<br />
Erissa The White<br />
The White Lady<br />
Erissa is the powerful Healing Goddess in Dara Happa.<br />
Called the White Lady or the White Goddess, her<br />
worshippers are always dressed in white robes. During<br />
the Golden Age, she was one <strong>of</strong> many healing goddesses<br />
in Yelm’s retinue but during the Darkness, Erissa<br />
wandered the world teaching everyone her healing gifts.<br />
She taught them which plants were good and which were<br />
bad. Where she found hatred, she brought love. Where<br />
she found fear, she brought calm. Where she found pain,<br />
she brought joy. When the pain <strong>of</strong> the world grew too<br />
great, she set out to enter the Land <strong>of</strong> the Dead and heal<br />
Yelm so that he could return to the land <strong>of</strong> the living. On<br />
her journey, Erissa met the Rebel Gods; she healed their<br />
hate and avoided their violence. When the rage cleared<br />
25<br />
Divine <strong>Cults</strong>