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Cults of G.. - Index of - Free

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Elmal<br />

Steadfast Guardian Sun<br />

Elmal was as son <strong>of</strong> Yelm, one <strong>of</strong> the many Suns who<br />

existed during the Stagnant Age. He served his father,<br />

Yelm, until Chalana Arroy healed his sight, showing him<br />

how his own brilliance had blinded him to what was around<br />

him. Seeing how the Emperor held all his subjects as little<br />

more than slaves, Elmal left his brothers saying, ‘Light is<br />

important, but it is not the only important thing. I must go<br />

and find them’. On his journeys, he demonstrated his own<br />

virtues <strong>of</strong> honour, honesty and steadfast bravery. In time,<br />

he became a loyal member <strong>of</strong> Orlanth’s people, bringing<br />

light and justice to barbarian gods. During the Storm Age<br />

and the Great Darkness, Elmal proved himself again and<br />

again, so that when Orlanth left on his great quest, he left<br />

the Storm Tribe in Elmal’s care. Despite Chaos, trolls and<br />

his own vengeful kin, Elmal survived, his waning glow<br />

one <strong>of</strong> the few lights to survive through the Darkness.<br />

When Orlanth returned from the Underworld, Elmal<br />

rekindled, burning as bright as he ever did.<br />

Some Orlanthi tribesmen have always worshipped Elmal.<br />

These clans are <strong>of</strong>ten renowned for raising horses, solar<br />

rites, and steadfast loyalty to their kings. They are also<br />

an outlet for solar worship among these storm-loving<br />

barbarians. Among the Elmali clans, there is usually a<br />

minor temple though in areas where he is very popular,<br />

these may be major temples – <strong>of</strong>ten supplanting the<br />

worship <strong>of</strong> Orlanth among an entire tribe. Shrines to<br />

Elmal teach Steadfast.<br />

Runes: Light, Truth.<br />

Type: Sun, War.<br />

Pantheon: Orlanth.<br />

Worshippers: Steadfast guardians, watchful sentinels,<br />

solar barbarians.<br />

Worshipper’s Duties: Loyally guard and watch, be<br />

ready for trouble.<br />

Initiate Membership<br />

Requirements: Standard.<br />

Cult Skills: Athletics, Lore (Elmal Theology), Perception,<br />

Ride, Spear, Shield, Throwing.<br />

Cult Spells: Detect Enemy, Fireblade, Ignite, Light,<br />

Protection.<br />

Common Divine Magic: All.<br />

Special Divine Magic: Steadfast, Sunripen.<br />

Acolyte Membership<br />

Requirements: Standard.<br />

Sun Thane (Runelord) Membership<br />

Requirements: Candidate must have +90% or more in<br />

Perception and Spear. He must have 90% or more in three<br />

<strong>of</strong> the following skills: Athletics, Bow, Riding, Shield,<br />

Throwing.<br />

Divine Magic: Sunbright.<br />

Special Benefits<br />

Initiates gain a +10% bonus on any Evaluate, Influence or<br />

Perception test made while standing guard.<br />

Associated <strong>Cults</strong><br />

Chalana Arroy: Provides Comfort Song.<br />

Erissa: Provides Restore Vision.<br />

Ernalda: Provides Regal Aura.<br />

Orlanth: Provides Know (Dragon) Weakness.<br />

Erissa The White<br />

The White Lady<br />

Erissa is the powerful Healing Goddess in Dara Happa.<br />

Called the White Lady or the White Goddess, her<br />

worshippers are always dressed in white robes. During<br />

the Golden Age, she was one <strong>of</strong> many healing goddesses<br />

in Yelm’s retinue but during the Darkness, Erissa<br />

wandered the world teaching everyone her healing gifts.<br />

She taught them which plants were good and which were<br />

bad. Where she found hatred, she brought love. Where<br />

she found fear, she brought calm. Where she found pain,<br />

she brought joy. When the pain <strong>of</strong> the world grew too<br />

great, she set out to enter the Land <strong>of</strong> the Dead and heal<br />

Yelm so that he could return to the land <strong>of</strong> the living. On<br />

her journey, Erissa met the Rebel Gods; she healed their<br />

hate and avoided their violence. When the rage cleared<br />

25<br />

Divine <strong>Cults</strong>

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