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Cults of G.. - Index of - Free

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Divine Spells<br />

88<br />

Light <strong>of</strong> Idovanus<br />

Duration 15, Magnitude 2, Progressive, Ranged<br />

Cult: Carmanos Law-Bringer<br />

The recipient <strong>of</strong> this spell begins to glow with a pure, inner<br />

light. While the spell is in effect, they shed light equal to<br />

daylight in a 10m radius around them. All members <strong>of</strong><br />

Darkness, Shadow or Chaos cults have a –10% penalty<br />

to all actions they take while within this light. The effect<br />

may be blocked by Countermagic, Shield, Resist Spell<br />

or similar magic. For every 2 points <strong>of</strong> Magnitude in<br />

this spell, the radius <strong>of</strong> effect increases by 10m and the<br />

penalty also increases by –10%.<br />

When cast upon a member <strong>of</strong> a Darkness, Shadow or<br />

Chaos cult, or a member <strong>of</strong> a Malkioni Church, the spell<br />

automatically fails.<br />

Living Blade<br />

Duration 15, Magnitude 4, Ranged<br />

Cult: Tskanth<br />

When the target is under the influence <strong>of</strong> this spell, he<br />

moves with lighting speed and has one additional Combat<br />

Action per round.<br />

Lock<br />

Duration 8 weeks, Magnitude 3, Touch<br />

Cult: Issaries<br />

This spell may be cast on a door, chest lid, bag opening<br />

or similar item. It cannot thereafter be opened by any<br />

physical means. Only Dispel Magic, Dismiss Magic,<br />

Neutralise Magic or similar spells can remove the Lock<br />

spell. A Passage spell can be used to bypass Lock but<br />

will not annul the Lock spell.<br />

Manifest Limbs<br />

Duration 15, Magnitude 1<br />

Cult: Draconic, Storm Dragon, Sun Dragon<br />

This spell requires the caster be in his wyrm form. It<br />

provides him with the use <strong>of</strong> hands and arms, as if he<br />

had hands – though no hands or limbs are present. These<br />

phantom limbs allow the caster to use any <strong>of</strong> his skills<br />

that require the use <strong>of</strong> hands. The arms have the strength<br />

<strong>of</strong> his human form unless the caster has undergone<br />

Draconic Transformation, at which point, the limbs use<br />

the strength <strong>of</strong> his wyrm form. The limbs do not change<br />

the caster’s hit locations, nor do they take damage or<br />

block blows.<br />

Mind-Read<br />

Concentration, Duration 15, Magnitude 2, Ranged, Resist<br />

(Persistence)<br />

Cult: Lankor Mhy<br />

This spell allows the caster to read the conscious thoughts<br />

<strong>of</strong> a target without his consent. The target <strong>of</strong> the spell<br />

knows that there is an intruder in his mind. The caster<br />

cannot read information that the target is not thinking<br />

about or has forgotten. It does not probe memories or<br />

knowledge.<br />

Mist Cloud<br />

Duration 15, Magnitude 1, Progressive, Ranged<br />

Cult: Heler<br />

This spell creates a natural looking cloud <strong>of</strong> mist 2m in<br />

diameter per point <strong>of</strong> Magnitude in the spell. Visibility<br />

through the mist is limited to a 1m radius. Wind disperses<br />

the mist rather than moves it.<br />

Mist Cloud

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