Cults of G.. - Index of - Free
Cults of G.. - Index of - Free
Cults of G.. - Index of - Free
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Divine Spells<br />
90<br />
Rain<br />
Duration 15, Magnitude 1, Progressive, Ranged<br />
Cult: Heler<br />
This spell can only be cast when the sky is at least half<br />
overcast. Rain will then fall within a 100-metre radius <strong>of</strong><br />
the caster. Each point <strong>of</strong> Magnitude increases the radius<br />
<strong>of</strong> effect by 100 metres. When the spell duration ends,<br />
the rain stops.<br />
Rally Troops<br />
Instant, Magnitude 2, Progressive, Ranged<br />
Cult: Urvairinus<br />
All members <strong>of</strong> the caster’s unit who are under his<br />
command and affected by the effects <strong>of</strong> Demoralise,<br />
Fear, Panic or other morale-influencing spell, who are<br />
within range gain an immediate Persistence test against<br />
whatever created the effect. However, they receive a<br />
bonus equal to +5% per point <strong>of</strong> Magnitude over the<br />
initial amount needed to cast the spell.<br />
This spell will also provide the same bonus to an <strong>of</strong>ficer<br />
using Influence or Command to rally his troops if the<br />
battle starts to go against them.<br />
Reconstruction<br />
Duration 15, Magnitude 3, Ranged<br />
Cult: Lankor Mhy<br />
This spell causes any 15 minute sequence from the past<br />
to replay for the caster’s senses, as long as he is in the<br />
immediate area in which the events took place, or is in<br />
Mindlink with someone who is. While the spell is in<br />
effect, the caster is in a trance state and no one else can<br />
sense what he does. The caster must state the time and<br />
date <strong>of</strong> starting the vision.<br />
Regal Aura<br />
Duration 15, Magnitude 2, Touch<br />
Cult: Ernalda<br />
The recipient <strong>of</strong> this spell gains a +25% bonus on all<br />
Influence tests for the duration <strong>of</strong> its effect.<br />
Remove Fear<br />
Instant, Magnitude 1, Ranged<br />
Cult: Erissa<br />
This spell removes the effect <strong>of</strong> any fear or panicinducing<br />
spell from the target. This includes the effects<br />
<strong>of</strong> the Demoralise, Fear and Panic spells or any creatures<br />
that might induce fear.<br />
Restore Sanity<br />
Instant, Magnitude 1, Touch<br />
Cult: Erissa<br />
This spell instantly removes the effects <strong>of</strong> any sanity or<br />
mind-destroying spells from the target. This includes the<br />
effects <strong>of</strong> Befuddle, Berserk, Madness and Mindblast<br />
spells.<br />
Restore Vision<br />
Instant, Magnitude 4, Touch<br />
Cult: Erissa<br />
This spell restores sight to any creature immediately,<br />
including the replacement <strong>of</strong> damaged or destroyed eyes.<br />
If the recipient is unable to see due to being engulfed in<br />
darkness or some other environmental effect, this spell<br />
has no effect.<br />
Safe<br />
Duration 8 weeks, Magnitude 2, Progressive, Resist<br />
(Dodge)<br />
Cult: Argan Argar<br />
This spell is cast upon a container or opening to bar<br />
unwanted passage. When someone other than the<br />
caster, or someone designated by him at the time <strong>of</strong><br />
casting, attempts to open the container or pass through<br />
the opening, he is attacked by the spell. The caster may<br />
choose to imbue the passageway or container with the<br />
following Rune Magic spells: Disruption, Dragon Breath,<br />
Frostbite, Multimissile or Skybolt. He must spend an<br />
additional number <strong>of</strong> Magic points up to the Rune Magic<br />
spell’s Magnitude and may overcharge it as normal (see<br />
page 66 <strong>of</strong> RuneQuest). Successfully passing the barrier<br />
destroys the spell.<br />
Sail Through Ice<br />
Duration 12 hours, Magnitude 1, Progressive, Ranged<br />
Cult: Yigg<br />
This spell must be cast upon a ship. While this spell is in<br />
effect, the ship gains an additional 2 Seaworthiness and