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Cults of G.. - Index of - Free

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Divine <strong>Cults</strong><br />

20<br />

research proved the similarities <strong>of</strong> their myths. Numerous<br />

peoples have adopted the Volcano Twins for their fertility<br />

powers and their ability to tame volcanoes. The twins<br />

are depicted as a fiery, orange-skinned woman and a<br />

handsome, ebony-skinned man. Diamonds are sacred to<br />

this cult and raw oil is burned in the temples. Temples are<br />

found on volcanoes and in nearby settlements and range<br />

in size from simple shrines to the Great Temples at the<br />

Vent, Meeting Hall and Breakwater volcanoes. Shrines<br />

teach Fertilise.<br />

Runes: Earth, Fire, Harmony.<br />

Type: Fire, Earth.<br />

Pantheon: Orlanth, Solar.<br />

Worshippers: Slash-and-burn agriculturalists, volcano<br />

cultists, twins.<br />

Worshipper’s Duties: Farm the land, gather sacrifices<br />

for the volcano, search for your soul-mate.<br />

Initiate Membership<br />

Requirements: Standard. Any twins applying to join are<br />

automatically accepted.<br />

Cult Skills: Play Instrument (Harp), Lore (Caladra &<br />

Aurelion Theology, Mineral, World), Language, Survival,<br />

1H Axe, Spear, Throwing.<br />

Cult Spells: Endurance, Ignite, Mindspeech.<br />

Common Divine Magic: All.<br />

Special Divine Magic: Command (Salamander),<br />

Command (Gnome), Fertilise, Earthwarm, Firedweller.<br />

Acolyte Membership<br />

Requirements: Standard. Acolytes without a Soul Twin<br />

cannot become Runepriests.<br />

Twin Priests<br />

(Runepriest) Membership<br />

Requirements: Standard. The Twin Priest must have a<br />

Soul Twin, a divine soulmate who is also ready to become<br />

a priest. If the candidate has a twin and one <strong>of</strong> the pair is<br />

otherwise qualified for priesthood, both are inducted. For<br />

those unlucky enough not to be born twins, the chance <strong>of</strong><br />

finding a Soul Twin is POW x 1 per year. This chance is<br />

rolled each High Holy Day after initiation.<br />

Special Benefits<br />

Initiates gain a plot <strong>of</strong> very fertile land on the slopes <strong>of</strong><br />

the volcano. This land provides an income <strong>of</strong> 100 silvers<br />

per year. Acolytes receive a +10% bonus to all cult skills<br />

while on the slopes <strong>of</strong> any volcano. Twin Priest pairs are<br />

in constant Mindlink with each other over an unlimited<br />

range.<br />

Associated <strong>Cults</strong><br />

Lodril: Provides Awaken Lodril.<br />

Esrola: Provides Bless Crop.<br />

Carmanos Law-Bringer<br />

Founder and Prophet<br />

The great prophet Carmanos brought the word <strong>of</strong> God<br />

to the peoples <strong>of</strong> the Oronin valley. He revealed how<br />

the Maker created two beings to oversee the world. At<br />

first, Idovanus, the Good God, ruled over everything but<br />

in time Ganesatarus, the Evil God, overcame him in the<br />

Great Darkness. Since the Dawn, however, Idovanus has<br />

grown in strength, especially when Carmanos’s father,<br />

Sylanthir Forefront, overthrew the evil Spolite Empire<br />

and their dark witches.<br />

The nobles and knights, now known as the Karmanoi,<br />

realised that their sorcery, which came from Malkan,<br />

was evil. Under the guidance <strong>of</strong> their Viziers, they turned<br />

to worship Idovanus through other gods. Samandar, the<br />

Shah <strong>of</strong> Carmania, now rules and wages war against<br />

the New Dragon Sun <strong>of</strong> Dara Happa. Carmanos is<br />

depicted as a regal youth, clad in tunic and bearing<br />

a dagger. His servants are expected to serve the light<br />

through honour, dignity and fierce war against evil.<br />

Temples <strong>of</strong> Carmanos are found throughout the land<br />

now bearing his name and range from small shrines<br />

<strong>of</strong> a noble family to the great temple at Shardash.<br />

Runes: Law, Light, Mastery.<br />

Pantheon: Carmania.

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