Cults of G.. - Index of - Free
Cults of G.. - Index of - Free
Cults of G.. - Index of - Free
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Divine <strong>Cults</strong><br />
20<br />
research proved the similarities <strong>of</strong> their myths. Numerous<br />
peoples have adopted the Volcano Twins for their fertility<br />
powers and their ability to tame volcanoes. The twins<br />
are depicted as a fiery, orange-skinned woman and a<br />
handsome, ebony-skinned man. Diamonds are sacred to<br />
this cult and raw oil is burned in the temples. Temples are<br />
found on volcanoes and in nearby settlements and range<br />
in size from simple shrines to the Great Temples at the<br />
Vent, Meeting Hall and Breakwater volcanoes. Shrines<br />
teach Fertilise.<br />
Runes: Earth, Fire, Harmony.<br />
Type: Fire, Earth.<br />
Pantheon: Orlanth, Solar.<br />
Worshippers: Slash-and-burn agriculturalists, volcano<br />
cultists, twins.<br />
Worshipper’s Duties: Farm the land, gather sacrifices<br />
for the volcano, search for your soul-mate.<br />
Initiate Membership<br />
Requirements: Standard. Any twins applying to join are<br />
automatically accepted.<br />
Cult Skills: Play Instrument (Harp), Lore (Caladra &<br />
Aurelion Theology, Mineral, World), Language, Survival,<br />
1H Axe, Spear, Throwing.<br />
Cult Spells: Endurance, Ignite, Mindspeech.<br />
Common Divine Magic: All.<br />
Special Divine Magic: Command (Salamander),<br />
Command (Gnome), Fertilise, Earthwarm, Firedweller.<br />
Acolyte Membership<br />
Requirements: Standard. Acolytes without a Soul Twin<br />
cannot become Runepriests.<br />
Twin Priests<br />
(Runepriest) Membership<br />
Requirements: Standard. The Twin Priest must have a<br />
Soul Twin, a divine soulmate who is also ready to become<br />
a priest. If the candidate has a twin and one <strong>of</strong> the pair is<br />
otherwise qualified for priesthood, both are inducted. For<br />
those unlucky enough not to be born twins, the chance <strong>of</strong><br />
finding a Soul Twin is POW x 1 per year. This chance is<br />
rolled each High Holy Day after initiation.<br />
Special Benefits<br />
Initiates gain a plot <strong>of</strong> very fertile land on the slopes <strong>of</strong><br />
the volcano. This land provides an income <strong>of</strong> 100 silvers<br />
per year. Acolytes receive a +10% bonus to all cult skills<br />
while on the slopes <strong>of</strong> any volcano. Twin Priest pairs are<br />
in constant Mindlink with each other over an unlimited<br />
range.<br />
Associated <strong>Cults</strong><br />
Lodril: Provides Awaken Lodril.<br />
Esrola: Provides Bless Crop.<br />
Carmanos Law-Bringer<br />
Founder and Prophet<br />
The great prophet Carmanos brought the word <strong>of</strong> God<br />
to the peoples <strong>of</strong> the Oronin valley. He revealed how<br />
the Maker created two beings to oversee the world. At<br />
first, Idovanus, the Good God, ruled over everything but<br />
in time Ganesatarus, the Evil God, overcame him in the<br />
Great Darkness. Since the Dawn, however, Idovanus has<br />
grown in strength, especially when Carmanos’s father,<br />
Sylanthir Forefront, overthrew the evil Spolite Empire<br />
and their dark witches.<br />
The nobles and knights, now known as the Karmanoi,<br />
realised that their sorcery, which came from Malkan,<br />
was evil. Under the guidance <strong>of</strong> their Viziers, they turned<br />
to worship Idovanus through other gods. Samandar, the<br />
Shah <strong>of</strong> Carmania, now rules and wages war against<br />
the New Dragon Sun <strong>of</strong> Dara Happa. Carmanos is<br />
depicted as a regal youth, clad in tunic and bearing<br />
a dagger. His servants are expected to serve the light<br />
through honour, dignity and fierce war against evil.<br />
Temples <strong>of</strong> Carmanos are found throughout the land<br />
now bearing his name and range from small shrines<br />
<strong>of</strong> a noble family to the great temple at Shardash.<br />
Runes: Law, Light, Mastery.<br />
Pantheon: Carmania.