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Cults of G.. - Index of - Free

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This spell creates an invisible protected covering up<br />

to 100 square metres defined by four warding staves.<br />

Each <strong>of</strong> these is 1 metre long and carved in the likeness<br />

<strong>of</strong> Issaries. It is very similar to a Magnitude 1 Warding<br />

enchantment (see RuneQuest Companion, page 41). It<br />

activates when someone enters the area with a hostile<br />

intent. It makes no distinction between ‘friendly’ fighters<br />

and ‘hostile’ fighters; anyone attempting to enter the zone<br />

with intentions <strong>of</strong> harm alerts it.<br />

The spell remains as long as the staves remain undisturbed.<br />

Anyone other than the caster attempting to move or<br />

destroy the staves activates it.<br />

Create Shadow<br />

Duration 15, Magnitude 1, Progressive, Ranged<br />

Cult: Argan Argar<br />

This spell creates a region <strong>of</strong> shadow that progressively<br />

blocks out light. Each round, its dimensions shift and<br />

range from 11 to 20 (2D6 + 8) metres in diameter with a<br />

height one quarter that. Once cast, it is immobile.<br />

Additional points <strong>of</strong> Magnitude do not increase the volume<br />

covered by the shadow but instead intensify the darkness<br />

created. At 1 point <strong>of</strong> Magnitude, the spell creates a visible<br />

haze and permits the use <strong>of</strong> the Dark Walk spell within<br />

its confines. 2 points neutralises the effects <strong>of</strong> sunlight<br />

on light-sensitive beings such as trollkin or vampires.<br />

3 points plunges the area into darkness equivalent to a<br />

moonlit night. 4 points creates a pitch-black area that is<br />

suitable for summoning or embodying shades.<br />

Fire or other illumination within such magic is visible,<br />

but it illuminates nothing.<br />

Create Skeleton<br />

Duration 10, Magnitude 2<br />

Cult: Underworld, Zorak Zoran<br />

This spell creates animated skeletons as described on<br />

page 117 <strong>of</strong> RuneQuest.<br />

Create Wildfire<br />

Instant, Magnitude 1, Progressive, Ranged<br />

Cult: Lodril<br />

This spell must be cast on a fire. For each point <strong>of</strong><br />

Magnitude, the fire’s diameter increases by 1 metre, but<br />

the fire’s intensity does not increase. If no substance is<br />

available for the increased fire to burn, it rapidly dwindles<br />

back to its original size.<br />

This spell has no effect on a Firearrow or similar spells.<br />

It increases a salamander’s size by 1 cubic metre per<br />

point <strong>of</strong> Magnitude but does not change its hit points or<br />

damage.<br />

Create Zombie<br />

Duration 10, Magnitude 3<br />

Cult: Underworld, Zorak Zoran<br />

This spell creates zombies as described in RuneQuest<br />

page 122. Zombies created by Zorak Zoran rituals do<br />

not have the spirit <strong>of</strong> the original owner bound into them,<br />

unlike those created by a shamanic ritual (see <strong>Cults</strong><br />

<strong>of</strong> Glorantha: Volume II). Instead, they are mindless<br />

automata, similar to animated skeletons.<br />

Cremate Dead<br />

Duration special, Magnitude 1, Touch<br />

Cult: Lodril, Shargash<br />

This hour long ritual allows an <strong>of</strong>ficial to fully destroy<br />

the bodily remains <strong>of</strong> any cultist after death. This spell<br />

guarantees that the ghost will not return to haunt the<br />

community. It also burns all the goods sent along with<br />

the corpse, allowing the deceased to carry some weapons<br />

and supplies in the Land <strong>of</strong> the Dead. It can be used on<br />

the still-animated skeleton, zombie or even vampire form<br />

<strong>of</strong> a Lodril cultist.<br />

Crush<br />

Duration 15, Magnitude 1, Progressive, Ranged<br />

Cult: Shargash, Zorak Zoran<br />

This spell can only be cast on a blunt weapon such as<br />

a mace or club. For each point <strong>of</strong> Magnitude, this spell<br />

adds +5% to the user’s chance to hit and adds 1 to the<br />

damage. Weapons under the effect <strong>of</strong> this spell take on a<br />

fiery red glow.<br />

Cure (Disease)<br />

Instant, Magnitude 1, Progressive, Touch<br />

Cult: Chalana Arroy, Erissa<br />

This spell combats a specified disease. When cast, the<br />

victim <strong>of</strong> the disease receives an immediate Resilience<br />

81<br />

Divine Spells

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