Cults of G.. - Index of - Free
Cults of G.. - Index of - Free
Cults of G.. - Index of - Free
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Divine <strong>Cults</strong><br />
46<br />
cleanse the world <strong>of</strong> the EWF. Only a few scattered<br />
shrines to Dragonslayer remain but several holy places<br />
exist where dragons have been slain by Orlanth or his<br />
champions. Shrines teach Fight (Dragons).<br />
Runes: Air, Death, Motion.<br />
Type: Storm.<br />
Pantheon: Orlanth.<br />
Worshippers: Dragonslayers, fools, heroes.<br />
Worshipper’s Duties: Slay dragons, thwart the EWF,<br />
win glory.<br />
Initiate Membership<br />
Requirements: Standard.<br />
Cult Skills: Athletics, Dodge, Lore (Orlanth Theology,<br />
Dragons), Stealth, Weapon skill (any).<br />
Cult Spells: Bladesharp, Mobility, Pierce, Shimmer.<br />
Common Divine Magic: Consecrate, Excommunicate,<br />
Heal Wound, Lightning Strike, Shield.<br />
Special Divine Magic: Fight Dragons.<br />
Storm Servant<br />
(Acolyte) Membership<br />
Requirements: Standard plus the candidate must have<br />
slain at least one draconic being in the past year.<br />
Dragon Slayers<br />
(Runelord) Membership<br />
Requirements: Dragonslayers exist to slay dragons. A<br />
candidate must have 90% or more in 1H/2H Sword, plus<br />
90% or more in any four <strong>of</strong> the following skills: Athletics,<br />
Acrobatics, Dodge, Lore (Dragons), Perception, Stealth<br />
and any other Weapon skill. He must also slay a draconic<br />
entity threatening his community or designated by<br />
Orlanth through divination.<br />
Special Note: Dragonslayers check for Divine<br />
Intervention on a 1D10 rather than 1D100. Dragonslayers<br />
must donate 90% <strong>of</strong> his time and income to the cult –<br />
which <strong>of</strong>ten involves much questing.<br />
Divine Magic: Know (Dragon) Weakness.<br />
Special Benefits<br />
Initiates <strong>of</strong> Orlanth Dragonslayer gain a +10% bonus<br />
on Sword skill when fighting any draconic entity. This<br />
includes members <strong>of</strong> EWF draconic cults and certain<br />
Kralorelan cults such as the Path <strong>of</strong> Immanent Mastery.<br />
Acolytes can spend sense the presence <strong>of</strong> any draconic<br />
being within POW x 5 metres. Dragonslayers gain an<br />
additional hero point after each adventure in which they<br />
have successfully fought a dragon (but not a dragonewt,<br />
wyvern or wyrm).<br />
Associated <strong>Cults</strong><br />
Ernalda: Provides Earthweight.<br />
Orlanth Adventurous: Provides Flight.<br />
Orlanth Thunderous: Provides Cloud Call.<br />
Mastakos: Provides Teleportation.<br />
Orlanth The Leader<br />
Orlanth Chieftain and King<br />
Orlanth is the king <strong>of</strong> the gods. While others may dispute<br />
this, the Storm Tribe accepts him as their leader. During<br />
the Storm Age, Orlanth formed the first Tribal Ring,<br />
bringing together wise counsellors to help him lead.<br />
When threatened by the Bad Emperor, Ernalda suggested<br />
he build a tribe with him as king. With the strength <strong>of</strong> all<br />
the Storm Clans supporting him, the Emperor’s Slaves<br />
could never conquer the Storm People.<br />
Without Chieftains and Kings, there is no society other<br />
than squabbling clans. In one form or another, Orlanth<br />
the Leader is found. However, the Orlanthi do not follow<br />
their leaders blindly. Without the support <strong>of</strong> the clan’s<br />
warriors, the loom-women, the carls and farmers, a King<br />
is merely an Emperor and his rule is without justice.<br />
Orlanthi leaders are expected to embody Orlanth’s<br />
virtues <strong>of</strong> hospitality, piety, bravery, action and justice.<br />
He is depicted as a bearded warrior with the crown <strong>of</strong><br />
kingship and the staff <strong>of</strong> justice. Sacrifices to Chieftain<br />
Orlanth include black bulls, rams and the banners <strong>of</strong><br />
defeated foes. Shrines to Orlanth the Leader are found in<br />
the largest temples to Orlanth and they teach one <strong>of</strong> his<br />
three special spells. Shrines at sacred places to Orlanthi