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Cults of G.. - Index of - Free

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Divine <strong>Cults</strong><br />

46<br />

cleanse the world <strong>of</strong> the EWF. Only a few scattered<br />

shrines to Dragonslayer remain but several holy places<br />

exist where dragons have been slain by Orlanth or his<br />

champions. Shrines teach Fight (Dragons).<br />

Runes: Air, Death, Motion.<br />

Type: Storm.<br />

Pantheon: Orlanth.<br />

Worshippers: Dragonslayers, fools, heroes.<br />

Worshipper’s Duties: Slay dragons, thwart the EWF,<br />

win glory.<br />

Initiate Membership<br />

Requirements: Standard.<br />

Cult Skills: Athletics, Dodge, Lore (Orlanth Theology,<br />

Dragons), Stealth, Weapon skill (any).<br />

Cult Spells: Bladesharp, Mobility, Pierce, Shimmer.<br />

Common Divine Magic: Consecrate, Excommunicate,<br />

Heal Wound, Lightning Strike, Shield.<br />

Special Divine Magic: Fight Dragons.<br />

Storm Servant<br />

(Acolyte) Membership<br />

Requirements: Standard plus the candidate must have<br />

slain at least one draconic being in the past year.<br />

Dragon Slayers<br />

(Runelord) Membership<br />

Requirements: Dragonslayers exist to slay dragons. A<br />

candidate must have 90% or more in 1H/2H Sword, plus<br />

90% or more in any four <strong>of</strong> the following skills: Athletics,<br />

Acrobatics, Dodge, Lore (Dragons), Perception, Stealth<br />

and any other Weapon skill. He must also slay a draconic<br />

entity threatening his community or designated by<br />

Orlanth through divination.<br />

Special Note: Dragonslayers check for Divine<br />

Intervention on a 1D10 rather than 1D100. Dragonslayers<br />

must donate 90% <strong>of</strong> his time and income to the cult –<br />

which <strong>of</strong>ten involves much questing.<br />

Divine Magic: Know (Dragon) Weakness.<br />

Special Benefits<br />

Initiates <strong>of</strong> Orlanth Dragonslayer gain a +10% bonus<br />

on Sword skill when fighting any draconic entity. This<br />

includes members <strong>of</strong> EWF draconic cults and certain<br />

Kralorelan cults such as the Path <strong>of</strong> Immanent Mastery.<br />

Acolytes can spend sense the presence <strong>of</strong> any draconic<br />

being within POW x 5 metres. Dragonslayers gain an<br />

additional hero point after each adventure in which they<br />

have successfully fought a dragon (but not a dragonewt,<br />

wyvern or wyrm).<br />

Associated <strong>Cults</strong><br />

Ernalda: Provides Earthweight.<br />

Orlanth Adventurous: Provides Flight.<br />

Orlanth Thunderous: Provides Cloud Call.<br />

Mastakos: Provides Teleportation.<br />

Orlanth The Leader<br />

Orlanth Chieftain and King<br />

Orlanth is the king <strong>of</strong> the gods. While others may dispute<br />

this, the Storm Tribe accepts him as their leader. During<br />

the Storm Age, Orlanth formed the first Tribal Ring,<br />

bringing together wise counsellors to help him lead.<br />

When threatened by the Bad Emperor, Ernalda suggested<br />

he build a tribe with him as king. With the strength <strong>of</strong> all<br />

the Storm Clans supporting him, the Emperor’s Slaves<br />

could never conquer the Storm People.<br />

Without Chieftains and Kings, there is no society other<br />

than squabbling clans. In one form or another, Orlanth<br />

the Leader is found. However, the Orlanthi do not follow<br />

their leaders blindly. Without the support <strong>of</strong> the clan’s<br />

warriors, the loom-women, the carls and farmers, a King<br />

is merely an Emperor and his rule is without justice.<br />

Orlanthi leaders are expected to embody Orlanth’s<br />

virtues <strong>of</strong> hospitality, piety, bravery, action and justice.<br />

He is depicted as a bearded warrior with the crown <strong>of</strong><br />

kingship and the staff <strong>of</strong> justice. Sacrifices to Chieftain<br />

Orlanth include black bulls, rams and the banners <strong>of</strong><br />

defeated foes. Shrines to Orlanth the Leader are found in<br />

the largest temples to Orlanth and they teach one <strong>of</strong> his<br />

three special spells. Shrines at sacred places to Orlanthi

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